Interactive Texture Making Workflow.

Projects around retexturing and remodeling Descent

Moderators: Frustikus, simX, Aus-RED-5

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Maaspuck
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Postby Maaspuck » Sun Jan 20, 2008 8:20 pm

Hi MetalBeast,

i had a short view on these textures and most of them seem to be very cool. But it will take a while to check them and update my document. So stay tuned...

Regards

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Postby -JoFFa- » Mon Jan 21, 2008 1:12 am

now thats was a hard one. I had to figure out how to save tga so it shows in D2x-xl. I wonder why it have to be TGA in the first place. really tricky part.
Anyways here goes:

door 38

http://uploaded.to/?id=tmcz1j
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Postby karx11erx » Mon Jan 21, 2008 1:14 am

Because uncompressed TGA is very simple to handle.
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Postby -JoFFa- » Mon Jan 21, 2008 2:02 am

karx11erx wrote:Because uncompressed TGA is very simple to handle.


yup..I knew that its something like that. But you cant imagine(perhaps) how tricky it is to create that version of TGA which will be correctly handled by your beloved engine, my friend..:)
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Postby karx11erx » Mon Jan 21, 2008 2:46 am

It is not tricky at all.
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Postby Aus-RED-5 » Mon Jan 21, 2008 3:42 am

karx11erx wrote:It is not tricky at all.

x2. ;)
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Postby -JoFFa- » Mon Jan 21, 2008 6:29 am

karx11erx wrote:It is not tricky at all.


that depends of what software you'reusing for texture making.
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Postby Aus-RED-5 » Mon Jan 21, 2008 7:16 am

That is correct, but with the right tools or software. It's easy.


Look, we've been down this road once before at the dbb.net site.
In the end, Diedel wants uncompressed TGA format. End of story.
Is that to much to ask for? After all. He does the hardest part of the job.

The way I see it. Learn to work with it, or don't do it. It's as simple as that.

But hey, that's me...... :wink:
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Postby -JoFFa- » Mon Jan 21, 2008 9:38 am

Aus-RED-5 wrote:That is correct, but with the right tools or software. It's easy.


Look, we've been down this road once before at the dbb.net site.
In the end, Diedel wants uncompressed TGA format. End of story.
Is that to much to ask for? After all. He does the hardest part of the job.

The way I see it. Learn to work with it, or don't do it. It's as simple as that.

But hey, that's me...... :wink:


Who complains...I'm fine with TARGA...As far as i can work with that. If it's easy for programming and all - let it be...to bad few software can handle TGA quite right for D2X-XL. All in all the main trouble with the descent edit these days - is that a lot of time spent not on initial edit but on the figuring out the way of how it works. But i guess it goes with all the software for the game creation which being made for designers.

for instance - door 38 took 2 hours to create and about 2 to make it work with alpha and all.
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Postby karx11erx » Mon Jan 21, 2008 9:46 am

I will see whether I can use SDL_image, that would allow for other (even compressed) formats. I'd like to go for png.
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Postby MetalBeast » Mon Jan 21, 2008 12:28 pm

karx11erx wrote:I will see whether I can use SDL_image, that would allow for other (even compressed) formats. I'd like to go for png.


PNG would be fine ;)

@Joffa, try paint.net freeware for saving in d2x-xl TGA format (24-bit uncompressed), it's cool and freeware. ;)

EDIT:

Image
working now at missing textures: from metl002 to metl152
=======================================
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Postby -JoFFa- » Mon Jan 21, 2008 9:37 pm

MetalBeast wrote:
karx11erx wrote:I will see whether I can use SDL_image, that would allow for other (even compressed) formats. I'd like to go for png.


PNG would be fine ;)

@Joffa, try paint.net freeware for saving in d2x-xl TGA format (24-bit uncompressed), it's cool and freeware. ;)

EDIT:

Image
working now at missing textures: from metl002 to metl152
=======================================


PNG will be brilliant!
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Maaspuck
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Postby Maaspuck » Mon Jan 21, 2008 9:46 pm

MetalBeast wrote:
karx11erx wrote:I will see whether I can use SDL_image, that would allow for other (even compressed) formats. I'd like to go for png.


PNG would be fine ;)

@Joffa, try paint.net freeware for saving in d2x-xl TGA format (24-bit uncompressed), it's cool and freeware. ;)

EDIT:

working now at missing textures: from metl002 to metl152
=======================================


Hi MetalBeast,

i've updated my document for these metlxxx textures (86 textures!).

<<<DOWNLOAD>>>

Maaspuck
Last edited by Maaspuck on Mon Jan 21, 2008 10:04 pm, edited 1 time in total.
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Maaspuck
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Postby Maaspuck » Mon Jan 21, 2008 9:52 pm

-JoFFa- wrote:now thats was a hard one. I had to figure out how to save tga so it shows in D2x-xl. I wonder why it have to be TGA in the first place. really tricky part.
Anyways here goes:

door 38

http://uploaded.to/?id=tmcz1j


Hi -JoFFa-

good work, especially the 3D effect of the opened door!

Maaspuck
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Postby -JoFFa- » Mon Jan 21, 2008 10:03 pm

Maaspuck wrote:
-JoFFa- wrote:now thats was a hard one. I had to figure out how to save tga so it shows in D2x-xl. I wonder why it have to be TGA in the first place. really tricky part.
Anyways here goes:

door 38

http://uploaded.to/?id=tmcz1j


Hi -JoFFa-

good work, especially the 3D effect of the opened door!

Maaspuck


hehe..:) the tricky part was to create such camera settings that close to the Fieldofview of the camera in descent.:)

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