Sirius wrote:Wha... does nobody ever use the keypad shortcuts for this? The thought of doing serious work by chain-clicking buttons makes my mind boggle... and entering in co-ordinates manually, I'm really surprised you didn't just give up on level editing for being too time-consuming if that's what you were doing beforehand.
THERE ARE KEYBOARD SHORTCUTS!? I noticed the little numbers in the corners of the editor panel(I have been using the arrow keys to navigate my mine), but when I tried pushing those keys, I didn't see anything. Honestly, the chain-clicking's not that bad(not for what I'm currently trying to do, anyway), but manual point entry would be a lot faster(and in fact, unless there are certain tools which I have not been led to believe exist, it's probably the fastest way for me to work when setting major rooms). It's not bad, really. I still expect the texture design, cube settings, and object placement to take more than geometry design. I just thought it was limitations do to the editor being based on DMB.
 Manual has been scanned in and uploaded by Weyrman(apparently), and can be found here
. I am reading it now.[/edit]
I mean, I'm not trying to be a jerk about this - I'm just surprised that it seems everyone who talks about it is doing Descent level editing the slow way... maybe there's just a lack of visibility, discoverability, nobody ever (ever
- probably true, too) reads the manual... maybe I should post a poll on DBB to find out...
well I did read through all of the pages in this pageset
, but some of them may need a small update with what I hear are newer versions. got a look in the original DMB1 manual several ages ago, but it was a copy belonging to one of my brother's friends. If there's a full manual out there somewhere, especially if it has a tutorial or two on some of the rules, I'd love to see it.
P.S. Quickest way to find out if bug tickets for issues exist is to look for them on sourceforge.net. You don't even need an account to do that.
That occurred to me not more than five minutes after my post...
I think you can post tickets of your 3 issues with no problems, as most likely they are related to the new version of DLE-XP,
As version 1.8 had a complete code overhaul so there's a lot of new bugs that needs to be covered.
Oh, yeah, and you don't need to have D2X-XL installed for DLE-XP to work (even if you only have the original 1.2 DOS version it should work right).
So feel free to post your bug tickets on the sourceforge tracker.
The nonexistent walls and game-crashing occurred in versions 1.8.22 and 1.8.30. The crashing on manual point entry occurred in 1.8.22 only, so it probably got fixed in the interim somewhere. I'll look at the bug tracker.
I had expected that D2X-XL might work better with levels created by the tool developed by the same person/group, but honestly, all I was really after was a no-hassle experience that got me in and playing the game as quickly as possible. DXX-Rebirth did this, D2X-XL didn't. I'm currently running the most recent version of DXX-Rebirth as of about 3 weeks ago(perhaps I should check if he's released any new builds). I'm not sure which "original" Descent version this corresponds with. I thought it might be 1.0, but obviously, this isn't the place to ask such things.
While I can reproduce all three issues fairly reliably, it's a toss-up as to whether the "no-walls" bug or the "crashout" bug will be replicated at any given time when using the Curve generator, particularly since the latter is probably a collection of several smaller glitches. I'd like to get a bit more predictability in that before posting a ticket.