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Why is almost everything in advanced object data greyed out?

Posted: Sat Mar 17, 2012 11:01 pm
by Enzo03
Question is exactly what it says on the tin.
I used to mess with this stuff in DMB2. I couldn't find an answer anywhere on the site or forums.

Re: Why is almost everything in advanced object data greyed

Posted: Sun Mar 18, 2012 12:12 am
by karx11erx
Advanced object is volatile data you can edit per object (velocity = current movement direction and speed, thrust = current propelling force, rotvel and rotthrust are the same for rotational movement around the object's axis). These values get constantly updated by the game's physics system, so they will change depending on friction and/or AI.

So setting these values actually has very limited effect in-game. If the player doesn't see the object right at level start, he will probably not even notice it had any special settings made by the level author.

The only values modifying makes sense are those available to editing.

Re: Why is almost everything in advanced object data greyed

Posted: Tue Mar 20, 2012 2:08 am
by Enzo03
Hmm.

I'm going to have to look at an older version of a level I did then because I somehow managed to make one class 1 drone completely normal in every possible way conceivable and the one next to it do pretty much this. Older than the meme though.

I thought I did it through advanced object data but now I dunno.

Re: Why is almost everything in advanced object data greyed

Posted: Wed Apr 11, 2012 11:34 am
by Woodpecker
Enzo03 wrote:Hmm.

I'm going to have to look at an older version of a level I did then because I somehow managed to make one class 1 drone completely normal in every possible way conceivable and the one next to it do pretty much this..

:rofl:

Re: Why is almost everything in advanced object data greyed

Posted: Wed Apr 11, 2012 1:26 pm
by karx11erx
The fields in this dialog are enabled depending on object type. That is because not every object type supports every field in there. Robots e.g. have different properties than powerups. So if you have a level with a bunch of differently typed object, display the advanced object properties and select objects of different type one after another, you will see different dialog fields being enabled and disabled.