Sirius wrote:No tetrahedrons then?
Still, it seems this holds very interesting possibilities.
I can totally see someone doing an outdoors area where you fly around the Sphinx and the Pyramids of Giza!
Back to the matter in hand:
Aus-RED-5 wrote:Next..... you need to add more light sources if you wish to be able to see!
The mine check shows no errors (although I did some bad placement in the starting tunnel with the lighting texture. Oh well, I'll fix that later). Did someone say I needed lights? I have filled every side of the ball with a round yellow light. This was partly a joke, partly a good way for me to get used to the editor, and partly because it was just too darn tempting! The interesting thing is that some of the tunnels of the cross show up as shadows behind the walls of the ball. Again, I don't understand this: the cross should be clearly visible in the middle of the ball. On the game's automap it is, in reality it is not. I appreciate the lighting texture is somewhat transparent, because you can see the entrance tunnel into the ball as a shadow, but even so, it doesn't seem right that the cross isn't there. Is there a bug somewhere or is it a beginner's error on my part?
I have attached the updated file for you to examine.
Karx: under the lightning settings it should be "smooth" and not "smoothe". A forgivable spelling error, but I know you're a perfectionist.