Weyrman wrote:Also, your exit door is set the wrong way around, meaning that the trigger arrow is pointing out rather than in. What happens is that the door opens and you can fly through it and down the tunnel without the end sequence starting. It is not until you fly back out the door that the sequence triggers.
Thanks, I had wondered why it wasn't working properly.
Aus-RED-5 wrote:Sorry... somehow I managed to miss this.
It's hard to explain..... but for the cubes to be seen. You'll have to make the tunnels from within the sphere. All cubes need to be joined together to be seen.
All right, how do I do that? I've tried various options and none of them work. On certain faces it will allow me to attach an entrance tunnel, but it won't let me build anything inside the sphere itself. I can't just select a cube, select the inside face and click "add segment", because when I do, the "add" option is greyed out. When I build an entrance tunnel and it makes the transition from tiny tunnel to massive plate, that works fine, but again I cannot simply "add segment" once it joins to the sphere, regardless of which face I select. Nor can I continue to add cubes onto the tunnel to extend it inwards once it connects with the edge of the sphere. Building the cross the way I did was my best attempt at a work-around. I'm sorry if I come across as rude; I don't mean it that way and in fact I'm very grateful for all your suggestions so far, but this problem has been frustrating me for a few days now. Maybe I just have to accept that it can't be done and the best thing is for me to add lots of lighting to most of the faces? Or maybe i'm trying to do something which is frankly too difficult for a beginner level builder. I've had a look at "Darkside of the Moon" and Mr Wentz put a nice vertical shaft in the middle of the sphere, so it should be possible to achieve somehow. Oh, and thanks for the help on properly lighting my level (though it was fun making the level into a giant disco ball! )