Texture view depth perception render bug

Everything around the Descent level editor

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Texture view depth perception render bug

Postby jihnsius » Fri May 18, 2012 6:06 pm

When the depth perception setting is set to anything other than off (set to slow, medium, or high) and I'm using the textured view of the level, whenever I move the camera close to the level to the point where the camera is directly over or inside of a cube, textures will stretch from the source all the way to the camera. Here is a screenshot of the bug: http://imgur.com/VMPhh
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Re: Texture view depth perception render bug

Postby karx11erx » Fri May 18, 2012 6:32 pm

Do you really believe I will support an outdated DLE version?

Or accept bug reports posted on this forum?

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