Is it possible to add frames to animated textures?

Everything around the Descent level editor

Moderators: Frustikus, Aus-RED-5

Xfing
Posts: 29
Joined: Mon Jan 30, 2012 11:07 pm

Is it possible to add frames to animated textures?

Postby Xfing » Sat Mar 02, 2013 6:57 pm

I'm asking because I intend to make D1 levels and afterwards convert them to D2, and try to replace all the content lost in the transition back to the original D1 content. For example, if a D2 monitor has like 3 frames, while a D1 one has 7 frames (and I want to replace the particular monitor for this one level), is it possible to create additional frames via the DLE interface? If not, is there any other way to go about it?
Xfing
Posts: 29
Joined: Mon Jan 30, 2012 11:07 pm

Re: Is it possible to add frames to animated textures?

Postby Xfing » Sun Mar 03, 2013 5:30 pm

Ok, I'll change the question. How to make a level make use of pre-made .POG files created in DTX2? I have replaced some textures and monitors from D2 to their D1 counterparts - ones that would be difficult to change via DLE. Even if I import the file into the .HOG, the editor still won't change the affected textures. What to do?

EDIT: Forget it, you just have to name the .POG the same as the level file. Sorry for the spam :P

Return to “DLE-XP Help”

Who is online

Users browsing this forum: No registered users and 1 guest