Toggleable "ecliptic plane" grid?

Everything around the Descent level editor

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Xfing
Posts: 29
Joined: Mon Jan 30, 2012 11:07 pm

Toggleable "ecliptic plane" grid?

Postby Xfing » Fri Aug 16, 2013 10:55 am

Every designer knows that it sometimes is very tricky to keep things orientated in perfect parallel or perpendicularity to the initial cube. While such orientation has no bearing on gameplay, it looks much nicer on the automap and has been accepted as a standard of quality. What do you think about adding a toggleable plane that would intersect a given cube and show its orientation in regards to the - for lack of a better word - ecliptic? This would probably take some doing but would definitely be helpful.

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