Code: Select all
1>c:\dle-source\1.11.79\renderer.h(11) : fatal error C1083: Cannot open include file: 'Frustum.h': No such file or directory
error C2061: syntax error : identifier 'byte'
1>ObjectToolSound.cpp
1>c1xx : fatal error C1083: Cannot open source file: '.\ObjectToolSound.cpp': No such file or directory
1>ObjectToolPhysics.cpp
1>c1xx : fatal error C1083: Cannot open source file: '.\ObjectToolPhysics.cpp': No such file or directory
1>ObjectToolDeath.cpp
1>c1xx : fatal error C1083: Cannot open source file: '.\ObjectToolDeath.cpp': No such file or directory
1>ObjectToolCombat.cpp
1>c1xx : fatal error C1083: Cannot open source file: '.\ObjectToolCombat.cpp': No such file or directory
1>ObjectToolAI.cpp
1>c1xx : fatal error C1083: Cannot open source file: '.\ObjectToolAI.cpp': No such file or directory
1>c:\winddk\7600.16385.1\inc\mfc42\atldef.h(4) : fatal error C1083: Cannot open include file: '..\atl30\atldef.h': No such file or directory
- This one can be fixed by changing \atl30\ to \atl71\ in the header files. However, if you do this you get the following error, which is (from what I've read online) a direct result from having mixed atl71 and mfc42 include folders:
1>c:\winddk\7600.16385.1\inc\atl71\atlchecked.h(229) : error C3861: 'AFX_CRT_ERRORCHECK': identifier not found