Myself, from the future wrote:I just wanted to point out for anyone else who gets this bug that the culprit for me had been the "Apply Lighting" button all along. I was clicking this after every lighting change.
I found out some time ago that the Apply lighting button was screwing with the .clr file. My theory is that it was overwriting the lighting data that D2X-XL had applied and replaced it with D1 lighting data.
If you want to "Apply lights", just save the map. Lights are automatically and properly applied during the saving process and you wont get the blackout bug described in this thread or white lights.
The "reset lighting defaults" button in the latest version of the editor also really helped eliminate the blackout bug. Just be aware there are a few specific light textures that get set to 0 when using the defaults but you can change that yourself easily.
The blackout bug still persists however; If I load a map about 3 times in a row then all the lights spontanously fail but restarting D2X-XL reverts that. At least now I found the problem and it can be easily fixed
I may have found a bug with DLE-XP, if not then this was caused by newbiness
I have somehow managed to eliminate all coloured lights from all of my levels.
- Green lights are white
- Red lights are white
- Lava is white
and so on...all complete with white corona's too.
This started after I tried to change the colour of a single light from default to pale green, when I loaded the map the entire place was pitch black, not a single light in the entire mine.
All I did was change 4 lights out of a total of hundreds in the mine.
Next I deleted the changed lights and replaced them with lights that had the default settings.
I loaded the map again and the lights worked this time, however all of them produced white light only.
I carefully checked my map settings, there does not seem to be any that define light colour and I am pretty sure I did not change the default settings of any lights.
I checked other maps to make sure this was not a D2X-XL bug, sure enough coloured lighting is working just fine in every other mission except mine.
Once more the problem appears to be viral; I installed a map with working coloured lights into my mission and to my surprise that level obtained purely white lights too.
If anyone might know something about this issue and has had it before I would like to know. I am already starting to miss the fiery orange hue generated by lava filled rooms.