sitting in game waiting for others

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Beltran
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sitting in game waiting for others

Postby Beltran » Sat Sep 12, 2009 3:27 pm

Been awhile since I tried this but I am in an old Gigadeath game using standard ports. Wondering if anyone can see my hosted game. Firewall port is open so it should be viewable.
IP is 69.245.64.237 P:28342
...going down again!
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Aus-RED-5
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Postby Aus-RED-5 » Sun Sep 13, 2009 12:58 am

If you host the game via Tracker, we don't really need your IP. ;)
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Sykes
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Postby Sykes » Sun Sep 13, 2009 3:31 am

Beltran can host. We had a lot of fun ;)
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CargoOfDarkness
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Postby CargoOfDarkness » Sun Sep 13, 2009 9:48 am

Sykes wrote:Beltran can host. We had a lot of fun ;)

Yeah, but if you play more than 2 players coop the game gets asyncrone as fast as you can look at it.... :roll: :roll:
"Prepare For Descent" - "Auf Absturz vorbereiten" ...jo, passt zu D2X-XL! ;)
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Sykes
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Postby Sykes » Sun Sep 13, 2009 1:53 pm

We played anarchy ;) Also, please don't quote a comment directly above your own :)
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karx11erx
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Postby karx11erx » Sun Sep 13, 2009 1:56 pm

CargoOfDarkness wrote:
Sykes wrote:Beltran can host. We had a lot of fun ;)

Yeah, but if you play more than 2 players coop the game gets asyncrone as fast as you can look at it.... :roll: :roll:

Symptoms?
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CargoOfDarkness
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Postby CargoOfDarkness » Sun Sep 13, 2009 6:48 pm

Well, one player (mostly the 4th) can see everyone normaly but the player has to collect everything and destroy every robot for him/her self. Switches does not react for every four players. Often one or two players have to trigger them for themself or they even never can anymore (switch is destroyed, trigger is not activated. We always start the game together. Leaving and rejoining never helps. Joining games later make it even worse! :?
"Prepare For Descent" - "Auf Absturz vorbereiten" ...jo, passt zu D2X-XL! ;)
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Sykes
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Postby Sykes » Sun Sep 13, 2009 6:57 pm

Oh, that's what you mean. Sorry. CargoOfDarkness, jump in the Steam chat room sometime so we can test this. It's been a problem for a long time that the 4th player in a coop mission causes some really odd problems, but in my experience it only happens on a few levels (specifically Descent 2: Counter Strike). I'm really focusing on getting multiplayer stable, so if I can find out what causes this, or any information at all, it will be a big help.
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CargoOfDarkness
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Postby CargoOfDarkness » Sun Sep 13, 2009 10:41 pm

Hey, cool! I will be in Steam tomorrow 20:00 GTM! maybe we could play for fun, too, not just for testing purpose? :wink:
"Prepare For Descent" - "Auf Absturz vorbereiten" ...jo, passt zu D2X-XL! ;)
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blarget#
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Postby blarget# » Sun Sep 13, 2009 10:47 pm

im in steam right now
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CargoOfDarkness
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Postby CargoOfDarkness » Sun Sep 13, 2009 10:53 pm

blarget# wrote:im in steam right now

Yeah, but we can´t play, because "I don´t have a tracker" :P :D :P
"Prepare For Descent" - "Auf Absturz vorbereiten" ...jo, passt zu D2X-XL! ;)
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blarget#
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Postby blarget# » Sun Sep 13, 2009 11:18 pm

noncence, if i get sykes not afked, we can play.
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Sykes
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Postby Sykes » Mon Sep 14, 2009 12:37 am

Sorry. I should have left the room. If I don't respond, it means I'm afk.

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