Interplay trying to rise from the ashes.

All non Descent related stuff. Keep it civilized, this is not an NHB area.
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Aus-RED-5
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Interplay trying to rise from the ashes.

Postby Aus-RED-5 » Wed Nov 14, 2007 7:38 am

I read this over at the DBB.net site and thought this would be great to post here too.

GameSpot Posted Nov 13, 2007 wrote:Interplay has said it wants to develop are sequels to Earthworm Jim, Baldur's Gate: Dark Alliance, Descent, and MDK, provided it can find the financing.
Source: GameSpot

Man, what I would give just to see them make a comeback and do Descent 4 with todays game engines!! :bounce:
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Postby karx11erx » Wed Nov 14, 2007 8:16 am

Let's wait and see. I think Interplay needs a miracle, so we probably need to pray, too if we want to see this come to pass.
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Postby MetalBeast » Wed Nov 14, 2007 11:04 am

since last night I belive wonder are possible ;)
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Postby karx11erx » Wed Nov 14, 2007 11:06 am

:roll:

:)
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Postby -JoFFa- » Wed Nov 14, 2007 11:19 am

For me allways the creators of the descent was parallax. and interplaty was its publisher. who knows - it might be that we are here the real creators of the Descent sequel. i mean - in our time every enthusiasts not even need to be in a company to make something cool and share it worldwide.
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Postby karx11erx » Wed Nov 14, 2007 11:36 am

Indeed.

You know what a pessimist is? An informed optimist. :roll: But people just hope in what they want to believe. :P

Interplay has no money. If they ever get enough to start game development (and the $75M they are looking for is a heck of a lot for a single game), a Descent sequel might rather not be their first choice, not even the second. Descent never was all that much of an economic success, despite it being a truly unique and innovative game.

Finally, from all I know the owner drove the company against the wall because he didn't listen to good advice, and you don't really know how much has changed there.

Experience tells me to be skeptical and wait for something substantial to be delivered. I truly wish there would be a professionally made Descent sequel, but you got to be realistic. All here who believe are free to pray for it to happen though. What do I say "free"? Just do it! :D God is generous after all.
Last edited by karx11erx on Thu Nov 15, 2007 12:54 pm, edited 1 time in total.
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Postby Sirius » Thu Nov 15, 2007 11:58 am

XL has made the game interesting again in its own right, though - so we haven't been stuck with nothing.
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Postby karx11erx » Thu Nov 15, 2007 12:55 pm

At least. How far is your level? (/me is looking for something interesting to play with D2X-XL). :mrgreen:
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Postby Sirius » Sat Nov 17, 2007 7:09 am

Working on adapting some polymodels to put into it. Unfortunately Truespace isn't very helpful for some of the things that have to be done, so I'm hoping Darkhorse can help out there... he has a better knowledge of more advanced tools that can.
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Postby MetalBeast » Sat Nov 17, 2007 10:09 am

If you have problems with caligari truespace, you can also use GMAX for making models.
Then export it to MD3 and convert it with 3D-Explorer to COB-Format.

Is the new way I'm using.
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Postby Wheeze87 » Sat Nov 17, 2007 7:50 pm

-JoFFa- wrote:For me allways the creators of the descent was parallax. and interplaty was its publisher. who knows - it might be that we are here the real creators of the Descent sequel. i mean - in our time every enthusiasts not even need to be in a company to make something cool and share it worldwide.


For me the creators of descent now are...........

Drum roll........


D2X-XL TEAM!!!!!!!!!!
---NEW RIG!!!-------------------------------Macbook
-Asus P5KC motherboard-----------------OSX leopard (10.5.4)
-Intel Core 2 Quad Q6600 @2.4ghz----1GB 667MHz DDR2 SDRAM
-3GB RAM-------------------------------------2.0 Ghz Intel Core 2 Duo
-250GB HDD----------------------------------64MB intel GMA 950 :( (sucks i know)
-Nividia GeForce 9600 GT 512 MB
-Windows XP SP2
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Postby Sirius » Sun Nov 18, 2007 9:06 am

Diedel - does the z-buffer work for objects as well as level geometry? The reason I'm asking is mostly to do with whether these models need to be perfectly compliant with the BSP system (can be done, but it takes quite a bit longer).
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Postby karx11erx » Sun Nov 18, 2007 11:38 am

Yes, it does. D2X-XL fully takes advantage of OpenGL's (basic) rendering mechanisms.

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