mea culpa mea culpa mea maxima culpa. ie, I was wrong diedel, -sound22k appears to not have been the culprit in causing odd sound errors. I just checked. I guess I remembered wrongly because it seemed odd to have the instructions: use hires_sound 2 which, I thought, was indicated to be 44khz sounds while also having the instructions: use -sound22k.
Oddly enough, I began to understand d2x-xl first from the patchnotes, secondly from the worklog, and thirdly from the development blah thread, and fourthly from using google to filter through the forums.
It isn't that I dont want to read anything, I have a bad habit of reading everything, then getting confused.
I always miss the easiest explanation that is right under my nose.
I have a bad habit of going to extreme lengths to get old games I want to play to work. Rather than be bored with Quake 3, I remember using virtualbox to create a Windows 2000 installation just so I could run Starship Titanic (I heard it was good) using the precise version of Quicktime that the game wanted. I didnt want to break iTunes on my current Windows XP of the time by installing Quicktime, what was it? 3.0?
One of these days I am going to find a copy of win95 and use virtualbox to run some very old games indeed.