Megaman: Revenge of the Fallen Release Thread

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darkflamewolf
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Megaman: Revenge of the Fallen Release Thread

Postby darkflamewolf » Thu Nov 27, 2014 1:48 pm

It have been 6 years in the making (since 2008!) but Jman and I (Yes, THAT Jman) have been working on and off together on a Megaman game. Granted, it doesn't have any new graphics (or very little) and no new music, but that's because at the early stage of production where we could have used spriters and/or musician, nobody was willing to help us. It wasn't until the last few years of production that got offers, but by then, it was already past the point of no return. History of the project aside, this is one of my most ambitious games yet and will feature all these things:

- 20 challenging platforming levels

- 10 devious robot masters (11 if you count the hidden boss)

- 21 tank pieces to find

- 3 Rush upgrades

- 7 chip upgrades

- Brutal Boss Rush mode

- Scoring system (ala Mega Man 1) that rewards you the better you do

- Easy Mode for those who hate challenges

Released Date Nov 27, 2014, download it here: http://rpgmaker.net/games/2406/

Pre-Launch Trailer:

https://www.youtube.com/watch?v=RzRUGrymhso

Screenshots:
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karx11erx
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Re: Megaman: Revenge of the Fallen Release Thread

Postby karx11erx » Thu Nov 27, 2014 5:08 pm

Nice!
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darkflamewolf
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Re: Megaman: Revenge of the Fallen Release Thread

Postby darkflamewolf » Sat Nov 29, 2014 8:32 pm

Ver 1.2 is out! Alongside a nice collection of fixed bugs! I also altered quite a few level design aspects which should appease those players who cried foul on the unfair aspects of certain design decisions! Hopefully this plays a lot smoother! Thanks everyone for the help on fine tuning this beast! It still is difficult and will require practice and skill to beat however!
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Sapphire Wolf
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Re: Megaman: Revenge of the Fallen Release Thread

Postby Sapphire Wolf » Mon Dec 08, 2014 9:04 pm

Awesome screens! :rock: Yes I already knew that it was created before the greatest abomination of Transformers cinema (Transformers 2). Feel free to sue Michael Bay for using "Revenge Of The Fallen" as a subtitle. You should realize that The Fallen was originated from Dreamwave's War Within comic series in 2004 and he looks totally different from the cinematic abomination and... we're talking about the Megaman Fan Game, right? :P I might consider trying out the game.
My Deviant Art account-
http://sapphirewolf3057.deviantart.com

specs for Teletraan:
Brand- Custom Built
Processor- Intel Core i7-4770 CPU @ 3.40 GHz
RAM- 16 GB
Video- NVidia GeForce GTX 760
Sound- Realtek HD Audio
Hard Drive- 1 TB
OS- Windows 7 (64 bits) Professional

Who can I argue with cool things, Mech-Poké-Form-Troid-Robo-Glasses-Nerd-Fortress-Portal
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Sapphire Wolf
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Re: Megaman: Revenge of the Fallen Release Thread

Postby Sapphire Wolf » Sun Dec 21, 2014 5:33 pm

PS- Silicon era posted an article about MegaMan: Revenge Of The Fallen
http://www.siliconera.com/2014/12/02/fa ... ge-fallen/
My Deviant Art account-
http://sapphirewolf3057.deviantart.com

specs for Teletraan:
Brand- Custom Built
Processor- Intel Core i7-4770 CPU @ 3.40 GHz
RAM- 16 GB
Video- NVidia GeForce GTX 760
Sound- Realtek HD Audio
Hard Drive- 1 TB
OS- Windows 7 (64 bits) Professional

Who can I argue with cool things, Mech-Poké-Form-Troid-Robo-Glasses-Nerd-Fortress-Portal
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darkflamewolf
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Re: Megaman: Revenge of the Fallen Release Thread

Postby darkflamewolf » Wed Jan 28, 2015 3:02 am

Ver 1.4 is out! Thanks for all the patience and stuff during this time while we fixed a crapton of bugs and offered you D-Pad support. Finally! No more sliding woes for those who were stuck utilizing joysticks! We also addressed the issue of having the Mega Buster not blast through weak enemies as well as increase the speed of Rush Jet slightly to make it more speed runner savvy. There is a bunch more we did but you can check out the dev log for that on the download page (http://rpgmaker.net/games/2406/downloads/)! This 'should' be the final, definitive version of the game file now!
As for the biggest addition: Hard mode! It is truly sadistic with an increased amount of enemies all placed in the wrong spots to completely screw you. Not to mention you take double damage from everything! So upgrades like the Recover Chip, EX Recover and others will suddenly become quite important to you. I know it can be beaten buster only because I've done it. But I don't think it can be beaten without taking a hit. Good luck to anyone who attempts that challenge!
Enjoy the game again everyone and for those who have yet to play it, enjoy it for the first time!

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