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Remember Sol Contingency?

Posted: Tue Nov 03, 2015 6:24 pm
by Yoshimitsu
Hey folks!Do you all remember Sol Contingency, that promising Unreal 3 recreation of Descent that Interplay shut down? Well it turns out that Interplay failed to kill it and now (as a brand new IP) it's about to release its initial closed beta, soon to be followed by an open beta and full release later this month. The current iteration is a fully functional multiplayer game that will be released for free in order to promote an upcoming Kickstarter campaign with the aim to create a larger singleplayer game and expanded multiplayer in Unreal 4.

They have a new gameplay trailer up on their website and it looks really sweet!
http://preparefordescent.com/

Re: Remember Sol Contingency?

Posted: Fri Nov 06, 2015 10:31 am
by karx11erx
Still looking forward to it.

Closed beta? The last announcement I had read was about going public ... :?

Re: Remember Sol Contingency?

Posted: Sat Nov 07, 2015 1:59 am
by Alter-Fox
Complicated stuff happened involving IP distancing among other things.

Re: Remember Sol Contingency?

Posted: Mon Nov 09, 2015 8:31 am
by Weyrman
I got me a Pilot key and I LIKE it. :joy: :joy: :joy: :joy: :joy: Very impressed!

Re: Remember Sol Contingency?

Posted: Mon Nov 09, 2015 8:45 am
by karx11erx
Alter-Fox wrote:Complicated stuff happened involving IP distancing among other things.


That had been quite a while ago, and there had been anncouncements since then about going publich and releasing soon.

Re: Remember Sol Contingency?

Posted: Mon Nov 09, 2015 4:47 pm
by Yoshimitsu
I'm only guessing here but I think the IP distancing Fox mentioned happened after the end of August. I got a chance to see the game in August and between then and now two weapons have been completely reworked...

In any case after playing SolC for a few days I love it. It's not perfect but it's one of the most fun multiplayer experiences I've ever had.

Re: Remember Sol Contingency?

Posted: Mon Nov 09, 2015 5:49 pm
by Alter-Fox
Yeah, Yoshi's on the right track. Cuz as it turned out we needed to do a bit more -- also getting the Eclipse into its current state took most of the time between then and mid-October.
I think it was worth it though... :D