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Re: Development Blah: Comments

Posted: Sat Mar 24, 2012 3:15 am
by Sirius
Yeah, I often have to whiteboard stuff like that... there's just too many states to keep in mind at the same time.

Then again, I apparently have to do the same thing for stuff as simple as rotating points as well :( I kind of envy the 3D math wizards who can figure this sort of thing out easily, but I presume that comes from much more experience and practice with the domain.

Re: Development Blah: Comments

Posted: Sat Mar 24, 2012 5:00 pm
by Alter-Fox
Now I need to think up a pun about String Theory.
:sigh: if only I understood modern physics.

Re: Development Blah: Comments

Posted: Sat Mar 24, 2012 5:10 pm
by Sykes
I'm pretty sure ancient physics didn't function any differently :thumb:

Re: Development Blah: Comments

Posted: Sat Mar 24, 2012 10:39 pm
by Sirius
Alter-Fox wrote::sigh: if only I understood modern physics.

I think it was Feynman who said that anyone who tells you they understand quantum physics is lying. :mrgreen:

P.S. On strncpy_s: probably the poster child for pointless _s functions. I do still use most of those (enforced /W4...) but it does look a little hokey if string2 = new char[strlen(string1)+1] anyway.

Re: Development Blah: Comments

Posted: Sun Mar 25, 2012 1:17 am
by Woodpecker
I suppose at the end of all this you'll be able to write a big long rant to Microsoft listing all the bugs you found! :lolol:

Re: Development Blah: Comments

Posted: Sun Mar 25, 2012 1:20 am
by Alter-Fox
Sirius wrote:
Alter-Fox wrote::sigh: if only I understood modern physics.



That was technically the joke. I can't tell you how it was the joke though. That would ruin the joke.

Re: Development Blah: Comments

Posted: Mon Mar 26, 2012 6:28 pm
by Enzo03
I still wish I could go and find out if extra lives were subject to the powerup bug. :)

What I should have done that time when all the red keys were there was leave and come back so you could see me picking them all up (as they'd be turned into shields for me, like that one time I joined).

Re: Development Blah: Comments

Posted: Mon Mar 26, 2012 6:32 pm
by Sykes
Extra lives are just a normal powerup. Aside from the energy powerup, no other powerups were effected by that bug (actually, I believe it was the combined effect of multiple bugs). The only powerups effected were objective-related powerups, like keys, flags, and hoard pickups.

Re: Development Blah: Comments

Posted: Mon Mar 26, 2012 7:08 pm
by Enzo03
I still stand by the "I should have left and rejoined" comment. :)

Re: Development Blah: Comments

Posted: Fri Mar 30, 2012 12:50 am
by Hawkins
DLE worked fine on my windows 7 build too. (some 1.8.1_ version of the latest ones, if the bug was ever-present there)

Re: Development Blah: Comments

Posted: Fri Mar 30, 2012 6:59 am
by karx11erx
You should get the latest version - I am not only adding eye-candy.

Re: Development Blah: Comments

Posted: Fri Mar 30, 2012 10:41 am
by Hawkins
Other than that I will, trust me, me not having the latest version means me not using it. Good work with the latest strides in DLE development. It's starting to become very stable.

With that in mind, allow me to generate this thread for those interested: http://www.descent2.de/forum/viewtopic.php?f=6&t=2627
This could mean a nice cross platform port of Devil, an also wanted and hard to get used to editor nowadays. This striven by this project portability will change a lot in Descent building, and in combination with DLE-XP, the Mission builder will obtain a full toolkit and diversified choices in their work (see Pumo :P)

Re: Development Blah: Comments

Posted: Sat Mar 31, 2012 8:54 pm
by Sykes
20,000? WHAT THE FFFUUUU- *mind blown*

Re: Development Blah: Comments

Posted: Sat Mar 31, 2012 9:00 pm
by Pumo
:omg: :horror: :yikes:

20,000, that's reeaallyy way too much!
This time I do really have my doubts: Is this for real or it has something to do with a certain ocassion at the start of the 4th month?

:?: :clue: :think:

Re: Development Blah: Comments

Posted: Sat Mar 31, 2012 9:16 pm
by karx11erx
It is no April fool - it's still March 31st for me.