:drool: You're making waiting for a commercial grade rift very hard you know, but thankyou!
It's worth the wait. The dev kit's 720p resolution comes close to malicious injury.
Btw, head tracking is working quite nicely now.
Funny enough, despite the nominally huge FOV of the Rift, your actual field of view is much smaller than with a regular 2D screen. That is because viewing the image displayed on the screen requires a very small fov, perceiving all information presented there close to the center of your vision, even the one at the screen borders. With the Rift, stuff displayed at the screen border is so far at the periphery of your vision that you cannot see it. The actual useable FOV is probably a quarter of the nominal one (i.e. you won't see anything that is further than a quarter of the displayed scene's width/height from the center of the scene). D'oh.
Still looks awesome, and with head tracking you can twist your head a bit to see what's around you.