Page 26 of 37

Re: Development Blah: Comments

Posted: Mon Sep 09, 2013 9:34 am
by Weyrman
My entire Sunday has gone into that. I am extremely unamused.


But I for one sincerely thankyou for your ongoing efforts and look forwards to reaping the benefits of your labour when I get to buy my own Rift unit. :bounce:

Re: Development Blah: Comments

Posted: Mon Sep 09, 2013 11:11 am
by karx11erx
You should definitely wait for the FullHD (1080p) version of the Rift. The 720p version's resolution is really bad when viewed from as close as you do with the rift.

Re: Development Blah: Comments

Posted: Tue Sep 10, 2013 9:22 am
by Sirius
They also need to get the response time on the displays down - it's a little disorienting otherwise.

Re: Development Blah: Comments

Posted: Sat Sep 14, 2013 8:01 am
by Weyrman
Just made a solid thankyou for all your work for this game over the years. In the face of stiff opposition from time to time you have continued on, even to the point of "because you promised", not because you still enjoy it. You are adding Rift support for us who want it, "ThankYou".

As you have said, things come to an end, but I say "well done" and may you spend your time enjoying the things you now want to do.

Regards,

Allan

Re: Development Blah: Comments

Posted: Sat Sep 14, 2013 12:57 pm
by Hawkins
There is promise in your work Diedel. It's opensource. Some see it as a strip off of sweat but in reality that's what will make our work immortal. People in the future will take XL and further build on the shoulders of a giant. I had a troublesome past with D2X-XL, however now I am good, and you can be sure this project will go on and evolve beyond your expectations, thanks to you and all who have contributed. A big thank you for all your hard work, which I know have come to see it has been really hard work there.

Now go do the things you wish most. Gaming you need not stop. My dad never did stop playing games to the last, and he was very excited to know that I have found some ports of his all time favourite game: Descent. Unfortunately he didn't get to enjoy them much with me and the rest of the family. My point is you needlessly give up gaming, it's an enjoyment in life among other tiny things that don't matter before important values. But XL has come to be eating your time away too much, and you leave it in a form that is not only complete but ready for the next step.

Hope you keep in touch with us folks!

:laola:

Re: Development Blah: Comments

Posted: Sat Sep 14, 2013 3:03 pm
by karx11erx
The D2X-XL engine is hopelessly outdated. The real hope for a successor lies in some other fan project, like Sol Contingency, that would make use of a modern engine.

Unfortunately, no such effort so far has been brought to an end. It's like there was a curse on Descent preventing a successor to be finished.

Re: Development Blah: Comments

Posted: Thu Sep 19, 2013 10:06 am
by Weyrman
:drool: You're making waiting for a commercial grade rift very hard you know, but thankyou! :joy:

Re: Development Blah: Comments

Posted: Thu Sep 19, 2013 2:54 pm
by karx11erx
Weyrman wrote::drool: You're making waiting for a commercial grade rift very hard you know, but thankyou! :joy:

It's worth the wait. The dev kit's 720p resolution comes close to malicious injury. :P

Btw, head tracking is working quite nicely now.

Funny enough, despite the nominally huge FOV of the Rift, your actual field of view is much smaller than with a regular 2D screen. That is because viewing the image displayed on the screen requires a very small fov, perceiving all information presented there close to the center of your vision, even the one at the screen borders. With the Rift, stuff displayed at the screen border is so far at the periphery of your vision that you cannot see it. The actual useable FOV is probably a quarter of the nominal one (i.e. you won't see anything that is further than a quarter of the displayed scene's width/height from the center of the scene). D'oh.

Still looks awesome, and with head tracking you can twist your head a bit to see what's around you.

Re: Development Blah: Comments

Posted: Fri Sep 20, 2013 12:52 am
by Pumo
Well, I don't have a Rift right now, and TBH I don't think I would get one in the near future, but nonetheless, It's such great news to see that D2X-XL made another step towards next-gen gaming.

Kudos to you for making the best Descent port available to date! :thumb:

Re: Development Blah: Comments

Posted: Thu Sep 26, 2013 1:31 am
by Weyrman
I'm not sure that I understand all of your last post but I am sure I will appreciate your work. :D

much work = look pretty = happy user

:coding: = :drool: = :clap:

Thanks!

Re: Development Blah: Comments

Posted: Thu Sep 26, 2013 2:10 am
by Pumo
LOL, a pretty simple and nice way to put out things!
:mrgreen:

Re: Development Blah: Comments

Posted: Thu Sep 26, 2013 6:34 am
by karx11erx
One advice: Don't get a Rift dev kit to play a game. The screen resolution is horrible. The device isn't good for anything but adapting software to the Rift.

Re: Development Blah: Comments

Posted: Thu Oct 03, 2013 2:44 am
by Sapphire Wolf
The texture mapping feature in DLE is extremely amazing! So (you guest it) Rebirthians (and XL-ians) could make pseudo sky texture mapping for standard d2 levels. And Kudos to Sirius for the idea of incorporating this feature.

Re: Development Blah: Comments

Posted: Fri Oct 04, 2013 4:57 am
by Sirius
It was something I had sitting around for a while but really needed to be put into the editor to make it a little more usable :) Happy to see it's been useful already.

In case you hadn't already found it, you can constrain the faces it will affect by marking cubes/sides; this can be combined with the "project only to faces matching current copied textures" toggle if needed.

Re: Development Blah: Comments

Posted: Tue Oct 15, 2013 9:26 am
by Weyrman
1.17.3 Fails to load - see ticket 2706

:( sorry