Development Blah: Comments

All other topics around Descent and D2X-XL

Moderators: Frustikus, simX, Aus-RED-5

User avatar
karx11erx
D2X-XL Master
D2X-XL Master
Posts: 8112
Joined: Mon Sep 24, 2007 8:48 pm
Location: Wilferdingen, Germany
Contact:

Re: Development Blah: Comments

Postby karx11erx » Sat May 28, 2011 10:50 pm

It's not that simple, but then people don't use D2X-XL for playing multiplayer via IPX (KALI), I guess, so it doesn't matter.
darklord42
Posts: 254
Joined: Sat Nov 17, 2007 3:01 am
Contact:

Re: Development Blah: Comments

Postby darklord42 » Sun May 29, 2011 12:12 am

Nah, we play against other D2x-xl users. I was going to try if a person could use vanilla and connect to a d2x-xl game for jokes. But I wouldn't have recommend it to anyone. Instead get d2x-xl. ;)
Macbook Pro 6,2
Mac OS. 10.9.3
2.8 GHz Intel i7
8 GB RAM
GeForce GT 340M 512mb/Intel HD Graphics
Intel HD Audio
Sirius
Posts: 1990
Joined: Tue Sep 25, 2007 10:29 pm
Location: Bellevue, WA
Contact:

Re: Development Blah: Comments

Postby Sirius » Sun May 29, 2011 3:27 am

You'd need to figure out how to "bogusly" calculate the checksum, which means including both algorithms. It's not really worth it.
User avatar
Weyrman
D2X-XL Expert
D2X-XL Expert
Posts: 579
Joined: Tue Sep 25, 2007 7:47 pm
Location: Brisbane Australia
Contact:

Re: Development Blah: Comments

Postby Weyrman » Sun May 29, 2011 3:32 am

Personally I feel that your desire to keep backward compatibility may have had its day.

Today's descent players seem to be divided into 2 camps and I doubt anyone would use absolute vanilla anymore or how much multi gameplay there is involving the 2 programs anyway.

In my opinion, if you can improve it even if it breaks compatibility, then do it and "tough" to those who complain. :D
-SYSTEM SPECS-
MBoard:"GigaByte Z68X-UD3H-B3" Motherboard
CPU: Intel i7 E2600 3.40GHz
RAM: 8GB DDR3 2133MHZ
HD: WDC 10EARX 1TB SATA
Video: GigaByte 1G ATI 4890
Monitor: Asus VS428 LCD 24"
Sound: Onboard - now with connected 5.1 sound system
OS: Windows 7 x64 Home Premium
Sirius
Posts: 1990
Joined: Tue Sep 25, 2007 10:29 pm
Location: Bellevue, WA
Contact:

Re: Development Blah: Comments

Postby Sirius » Sun May 29, 2011 8:37 pm

Most people with interest in both have both... vanilla D2 is usually only run under DOSBox, which is not network compatible with either of the newer projects. There are probably some people who maintain old Win98 systems for the purpose of running original D2 or D2_3DFX over Kali, but they're exceedingly rare now.
Sirius
Posts: 1990
Joined: Tue Sep 25, 2007 10:29 pm
Location: Bellevue, WA
Contact:

Re: Development Blah: Comments

Postby Sirius » Tue May 31, 2011 3:30 am

1.15.220 download links seem to redirect to the downloads page - probably not just here too early?
User avatar
karx11erx
D2X-XL Master
D2X-XL Master
Posts: 8112
Joined: Mon Sep 24, 2007 8:48 pm
Location: Wilferdingen, Germany
Contact:

Re: Development Blah: Comments

Postby karx11erx » Tue May 31, 2011 10:13 am

Pulled due to another weird flaw (not lightmap, but lighting related).
User avatar
Alter-Fox
Posts: 1132
Joined: Mon Mar 31, 2008 7:29 pm
Location: some other reality

Re: Development Blah: Comments

Postby Alter-Fox » Tue May 31, 2011 12:13 pm

I wonder, if you weren't such a perfectionist, what would D2X-XL be now?

Probably not nearly as good.

EDIT: Do you think we should have 1.16 now? (With the new lighting, shockwaves, new shadows, and everything?)
We live in a universe... It's distracting
=========================================================
beware of ounce
User avatar
Pumo
D2X-XL Expert
D2X-XL Expert
Posts: 1437
Joined: Tue Sep 25, 2007 9:28 pm
Location: Here :)
Contact:

Re: Development Blah: Comments

Postby Pumo » Thu Jun 02, 2011 8:17 am

Well, I checked out .222 and I must say I like the lighting very much. :nod:

Even if I am an 'oversaturated lightmaps' guy, I must say the new lightmaps are of great quality, and that I love the new precission and shadowing, and also how it looks the dynamic light travel on this last version.

The only thing I have left to say is that this is a great work! :clap: :thumb:
[Pumo software main website] - Pumo Mines current progress: 60%
-SYSTEM SPECS-
CPU: Intel Core i7 4790 3.6 GHz (4 GHz Turbo)
RAM: 16GB DDR3 1333MHZ
SSD: Kingston SSDNow V300, 240GB
HDD: Seagate 1TB 7200RPM SATA
External HDD: Seagate Backup Plus Slim 1TB 5400RPM
Video: nVidia GeForce GTX 1050 Ti OC 4GB
Sound: RealTek High Definition Audio
Display 1: LG 24M38H 24" 1080p HD LED Monitor
Display 2: Dell 19" 1440x900 TFT Monitor
OS: Windows 10 64-bits
Woodpecker
Posts: 129
Joined: Wed Oct 07, 2009 11:07 pm

Re: Development Blah: Comments

Postby Woodpecker » Sun Jun 05, 2011 1:23 pm

I've just had a look at all the updates you've done in the last month or so, and it seems you've re-written a fair amount of what the Parallax coders did. Additionally, it looks like you're slowly re-writing ALL of the Parallax code. Is it possible that at some point in the future, you will have unwittingly re-coded the entire game? :)
User avatar
karx11erx
D2X-XL Master
D2X-XL Master
Posts: 8112
Joined: Mon Sep 24, 2007 8:48 pm
Location: Wilferdingen, Germany
Contact:

Re: Development Blah: Comments

Postby karx11erx » Sun Jun 05, 2011 2:04 pm

Not only have I rewritten a lot of their code, I have also added about 100.000 lines of new code. ;)

See this little statistic
User avatar
pokeman7452
Posts: 589
Joined: Wed Oct 24, 2007 2:33 pm
Location: Northern VA, USA

Re: Development Blah: Comments

Postby pokeman7452 » Sun Jul 24, 2011 12:00 am

Frustikus wrote:
karx11erx wrote: ...If I'd write it from scratch, it would have a completely different structure and architecture.


Maybe the goal for d2x-xl 2.0.0.0 ? :-P

Beat you to it :P
Ah yes, my first year outside of PD.com, quite a learning experience.
Laptop: (outdated)——————————————————————————————Desktop:
ASUS G72GXBBCDDDHLMPPPRTVWcdeefghimnoorruyz2 5 6 8000+-./()Newegged
Core 2 Duo (2.5Ghz)ABBDDGHLMPPPRSSTUVWXcdefgimnry6 78000+-/i5 3570K (4.0-4.7ghz)
6GB DDR2ABCDGHLMPPPSSTUVWXcdeefghimnoorruyz2 5 7 8000+-./()16GB DDR3
Geforce GTX 260MABBCDDDHLPPPRSSUVWdghimnoruyz2 5 7800+-./()GTX650Ti
80GB + 500GB HDDACDLMPPPRSSTUVWXcdeefghimnoorruyz2 267-./()2X500GB in RAID0 + 1TB
DL DVD+-RWABBCGGHMPPPSSTUXcdeefghimnoorruyz2 2 5 678000./()52X CD-R | HD DVD/Blu-Ray, DL DVD+-RW + LS
Win 7 Home Pre/XP ProABBCDDDGGLMRSSTUVcdfghuyz22568000+-.()Win 7 Pro/XP Pro
darklord42
Posts: 254
Joined: Sat Nov 17, 2007 3:01 am
Contact:

Re: Development Blah: Comments

Postby darklord42 » Sun Jul 24, 2011 5:16 pm

Did you take a look at the alephone code I sent you? i was curious what you thought seeing as they seemed to have gotten around the sdl lion problem.
Macbook Pro 6,2
Mac OS. 10.9.3
2.8 GHz Intel i7
8 GB RAM
GeForce GT 340M 512mb/Intel HD Graphics
Intel HD Audio
User avatar
karx11erx
D2X-XL Master
D2X-XL Master
Posts: 8112
Joined: Mon Sep 24, 2007 8:48 pm
Location: Wilferdingen, Germany
Contact:

Re: Development Blah: Comments

Postby karx11erx » Sun Jul 24, 2011 6:13 pm

Sorry, but I am not going to sift through that code. I really have better things to do.
Ben K
Posts: 452
Joined: Sun Aug 24, 2008 7:21 am
Location: New Zealand
Contact:

Re: Development Blah: Comments

Postby Ben K » Wed Aug 03, 2011 5:33 am

What is the advantage of DLE in C#?

Return to “General Discussions”

Who is online

Users browsing this forum: No registered users and 2 guests