Page 33 of 37

Re: Development Blah: Comments

Posted: Thu Apr 02, 2015 2:24 pm
by Yoshimitsu
Hey Karx,

I just upgraded form v1.17.102 to v1.17.105 and D1 savegames are working well. Thanks very much, maybe I'll finally play all the way through the original campaign after all these years! :D I tried saving and loading in D2 and Vertigo just to see and they work fine also.

Now of course I've found a couple of other problems. I'm not at home so I can't post a proper ticket to sourceforge but I thought I'd tell you about them anyway and in which campaign I encountered them. (I'll make tickets when I can)

-Descent 1: The reactors no longer fire at the player.
-Descent 2 Vertigo: Players are unkillable. Your shield can be reduced to 0 but after that you cannot die
-All modes: HUD text that should be red is now yellow (Guidebot messages, selected weapons in the minimalist HUD, etc.)

As always, thanks for all your efforts.

Re: Development Blah: Comments

Posted: Thu Apr 02, 2015 4:57 pm
by Sirius
Yoshimitsu wrote:-Descent 2 Vertigo: Players are unkillable. Your shield can be reduced to 0 but after that you cannot die

My favorite kind of bug.

Re: Development Blah: Comments

Posted: Thu Apr 02, 2015 8:09 pm
by karx11erx
Sirius wrote:
Yoshimitsu wrote:-Descent 2 Vertigo: Players are unkillable. Your shield can be reduced to 0 but after that you cannot die

My favorite kind of bug.

I thought I'd do all the Descent newbies a favor. ;)

Selected weapons are intentionally yellow.

Edit: Player immortality and D1 reactor bugs have been fixed and a new D2X-XL version is online.

Re: Development Blah: Comments

Posted: Fri Apr 03, 2015 5:24 am
by Yoshimitsu
Great fixes Karx. I just died to a Descent 1 reactor :lol:

Unfortunately, In version 1.17.108 the D1 savegame glitch is back and behaving exactly the way it did before. I don't know if you'd like another ticket for that on sourceforge but I can start one if you like.

On a happy note, Shadow_Hyena and I just had a great, multiple hour long, anarchy session. There were a couple on problems with different map versions to start, and it looks like I can't personally host (unconfigurable router) but once we got up and running, D2X-XL was completely stable :joy:

On a less happy note :rage: , at the end we tried to do a bit of coop in Descent 2: Vertigo and it had a problem that made it unplayable. Whenever one of us fired a weapon or flare, the other player got locked in place and macro messages flashed below the reticle. I tried many times to capture screenshots of the phenomenon but the messages do not appear on the screenshots so I can't show you what they look like. I have no clue what this is about but I thought you ought to know.

Re: Development Blah: Comments

Posted: Fri Apr 03, 2015 10:55 am
by karx11erx
The savegame glitch isn't back then, it's probably still there and you somehow triggered it. I don't know what causes it. Please post another bug ticket with your savegame (I still have your player data).

Re: Development Blah: Comments

Posted: Fri Apr 03, 2015 12:41 pm
by Yoshimitsu
Thanks. I'll happily post another ticket, it'll have to wait until I get home late tonight though.

Re: Development Blah: Comments

Posted: Fri Apr 03, 2015 2:57 pm
by karx11erx
Networking bug has been fixed (no update out yet though). Awaiting your ticket with the savegame. :)

Re: Development Blah: Comments

Posted: Sat Apr 04, 2015 3:56 am
by Yoshimitsu
I'm glad you found that multiplayer bug Karx. I'm really looking forward to some coop. :cheers:
On Sunday I'll download version 1.17.109 and see if anyone wants to play.

It seems that while I was at work today that savegame bug in version 1.17.108 went away on its own :crazy: I just played through the first three levels of Descent 1 saving, loading, quitting, and reloading over and over and it worked every time. I even swapped back and forth between D1, D2, and Vertigo successfully. I don't know why it failed last night but I'll keep an eye out in case it comes back. So no bug ticket for now.

I don't understand it but I'm glad it works. :P

Re: Development Blah: Comments

Posted: Sat Apr 04, 2015 9:29 am
by karx11erx
The savegame bug seems to be triggered by very special circumstances. The one I fixed had to do with small fireballs on damaged / exploding objects being present while saving.

Re: Development Blah: Comments

Posted: Sat Apr 04, 2015 12:25 pm
by karx11erx
Yoshi,

if you have a corrupted savegame made after my savegame fix, please post a bug ticket containing it anyway. I want to look into it; Maybe I can find out what else is wrong there.

Re: Development Blah: Comments

Posted: Sat Apr 04, 2015 6:52 pm
by Yoshimitsu
Sorry Karx. I accidentally overwrote the corrupted savegame by going too fast when I was saving. :( If the glitch happens again, I'll make sure you get a copy of the save.


BTW I just read you release note for version 110. It makes me wish we had smart phoenix missiles (mostly as a joke but I'm sure fun could be had with them). Didn't Descent 2 have a cheat that made all of your weapons bounce like the phoenix cannon, maybe it was "duddaboo?"

Re: Development Blah: Comments

Posted: Sat Apr 04, 2015 7:12 pm
by karx11erx
Overwritten? That sucks.

Yes, it has. My Descent site has all cheat codes in a list - see the menu at the side.

Re: Development Blah: Comments

Posted: Sun Apr 05, 2015 8:09 pm
by Yoshimitsu
Hi Karx.

The good news: Your multiplayer fixes continue to do what you want them to and the networking seems to get more and more stable and reliable.

The bad news: Some new (and some old) bugs.

- Homing weapon problems. Whiteshark brought this up and others of us have seen it too.
- transitioning from Descent 1: Level 5 to Level 6 causes the game to lockup and crash to desktop (my log file shows a memory access violation). I know this is open on sourceforge already but I'll add my data to the ticket as well.
- A very minor/unimportant glitch. In Descent 2 robot briefings, the robot model does not appear next to its description.

I reposted my player profile in the Homing Weapons ticket and I'll add my other files to the other appropriate tickets.

Re: Development Blah: Comments

Posted: Sun Apr 05, 2015 8:55 pm
by karx11erx
I just tested homing weapons. At least those fired by robots work well. Whitesharks descriptions does not give enough information, but I would prefer handling this via the bug ticket system on Sourceforge.

Re: Development Blah: Comments

Posted: Sun Apr 05, 2015 9:53 pm
by Yoshimitsu
I posted the tickets a couple hours ago. Let me know if there's any more info you would like or other files you need from me.