Finished Anthology - Finally

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Sirius
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Re: Finished Anthology - Finally

Postby Sirius » Sun Feb 19, 2012 11:08 pm

Looks like four of the D3 robots don't have models loading for me either (no matter which version of the level I try). Might have to put this recording thing on hold until I find the time to fix it.

I'm leaning against recording on Insane as well - tried a warm-up run-through of part of the D1 section and realised it's going to be very boring to watch because of the way I have to play it not to run out of lives. Hotshot is probably about as high as I could go without drawing it out.
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karx11erx
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Re: Finished Anthology - Finally

Postby karx11erx » Sun Feb 19, 2012 11:38 pm

This is rather a D2X-XL than a level problem. Which robots (robot numbers & segments from DLE-XP please)?
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Re: Finished Anthology - Finally

Postby Red_5 » Mon Feb 20, 2012 2:54 am

Well out of curiosity I started this particular campaign tonight...

Holy crap. This thing is huge!

But I must say, I haven't felt this nostalgic in quite some time! The D1 level is build just like those mines from days of old. Man it feels good!
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Re: Finished Anthology - Finally

Postby Sirius » Tue Feb 21, 2012 6:25 am

There are particular robot types (models) that don't appear rather than individual robots. I've collected the first instance of each (using level 3 of antho1-3 since it's a bit easier to look them up there) but it also applies to robots spawned from bosses which have no segment/object number.

Segment 614, object 13 - Omega Clone (id 58) - should be Orbot (model85.oof)
Segment 366, object 3 - Omega Guppy (id 56) - should be Stinger (model82.oof) - for some reason this looks like an Ice Spider in-game, I have no idea why
Segment 238, object 2 - Spider Clone (id 60) - should be a funny glow-pipe thing (model87.oof)
Segment 304, object 1 - Water Boss (id 46) - should be a green Thresher (model70.oof)

The other three models are working correctly.
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Re: Finished Anthology - Finally

Postby karx11erx » Tue Feb 21, 2012 7:43 am

Are those models still in the hog file?
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Re: Finished Anthology - Finally

Postby Red_5 » Tue Feb 21, 2012 4:21 pm

Not sure if this is a D2X-XL bug or not, but in the first level, every single time I go for the cloaking device above the dome-shaped lava fall place with all the fusion hulks (which are apparently invulnerable, by the way) the program crashes and the log file ends with about a gazillion entries along the lines of "invalid light data."
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Re: Finished Anthology - Finally

Postby karx11erx » Tue Feb 21, 2012 5:22 pm

If D2X-XL crashes it cannot possibly be a bug, right?

-> SF.net, add savegame please.
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Re: Finished Anthology - Finally

Postby Red_5 » Tue Feb 21, 2012 5:34 pm

What I meant was an error in the level data or the program itself :oops:
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Re: Finished Anthology - Finally

Postby karx11erx » Tue Feb 21, 2012 6:10 pm

Light data is something D2X-XL computes when first touching a new level, or a new version of a level.
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Re: Finished Anthology - Finally

Postby Red_5 » Tue Feb 21, 2012 7:49 pm

Bug report posted.
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Re: Finished Anthology - Finally

Postby Sirius » Wed Feb 22, 2012 7:18 am

karx11erx wrote:Are those models still in the hog file?

Yeah, they are actually. The level is so old it pre-dates mod support :mrgreen:
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Re: Finished Anthology - Finally

Postby karx11erx » Wed Feb 22, 2012 7:23 am

All fixed. Just no time yet to package and upload.
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Re: Finished Anthology - Finally

Postby karx11erx » Wed Feb 22, 2012 6:00 pm

Updated versions of D2X-XL and Anthology (split version) are online now.
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Re: Finished Anthology - Finally

Postby Red_5 » Sun Feb 26, 2012 8:01 am

How IN THE HECK do you open the exit door...

(Fantastic work, by the way :mrgreen: I have spent many an hour in these mines being amazed!)
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Re: Finished Anthology - Finally

Postby karx11erx » Sun Feb 26, 2012 9:16 am

Doesn't killing that final boss do it?

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