Finished Anthology - Finally

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Re: Finished Anthology - Finally

Postby Red_5 » Sun Feb 26, 2012 6:18 pm

I'm an idiot.


The exit door in the D2 section...
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Re: Finished Anthology - Finally

Postby karx11erx » Sun Feb 26, 2012 8:14 pm

Just try to fly into the teleporter in the top room of that level. That should trigger the exit.
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Re: Finished Anthology - Finally

Postby Red_5 » Sun Feb 26, 2012 8:51 pm

karx11erx wrote:Just try to fly into the teleporter in the top room of that level. That should trigger the exit.


The teleporter is accessed through the exit door. I can see the teleporter, but it's above the reactor column and blocked by a grate.
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Re: Finished Anthology - Finally

Postby Alter-Fox » Mon Feb 27, 2012 5:35 am

Welcome to Sonic 2006 -- I mean D2X-XL :P.
I assume you don't have lightmaps on -- if you do the loading for anthology should take about an hour the first time and a minute every time after that. The only thing to do is have patience. It's really not that bad.
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Re: Finished Anthology - Finally

Postby karx11erx » Mon Feb 27, 2012 3:49 pm

I am really not going to reply anything substantial here, because I have written enough about it elsewhere.
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Re: Finished Anthology - Finally

Postby Sirius » Mon Feb 27, 2012 5:57 pm

Takes a while to load for me as well, not a minute, but... 20 seconds is quite common I think? Unfortunately the only solution I know is to limit the amount you reload :)

"Exit door" should open when the "reactor" is destroyed. I think. It's an object trigger. Again, I think.
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Re: Finished Anthology - Finally

Postby karx11erx » Mon Feb 27, 2012 6:02 pm

When reading the statement that loading the mission takes as long as playing it I lost every desire to reply anything useful at all. :crazy:
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Re: Finished Anthology - Finally

Postby Red_5 » Mon Feb 27, 2012 6:09 pm

Hey Sirius, is there any trick to opening the exit door in the D2 section?
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Re: Finished Anthology - Finally

Postby karx11erx » Mon Feb 27, 2012 7:59 pm

Loading a savegame shouldn't take that long at all, since D2X-XL won't load any lighting and lightmap data then. Also, don't use anything beyond standard lightmap quality, because each notch up quadruples the computing time. On the other hand, once the lightmaps have been computed, they're stored in the cache subfolder for quick subsequent loading.

I will check the exit trigger issue. I hope I'll find the object with the trigger quickly.

Edit:

Well, the reactor has no triggers attached to it - neither reactor nor object triggers. I will fix that and reupload the mission. DLE-XP messes up object triggers when deleting objects while removing blocks. Doh.

Edit 2:

Fixed, DLE-XP v1.8.110 available.
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Re: Finished Anthology - Finally

Postby Red_5 » Mon Feb 27, 2012 11:49 pm

Downloaded. Hopefully it doesn't make me beat the whole dang level again. Yikes.
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Re: Finished Anthology - Finally

Postby karx11erx » Tue Feb 28, 2012 5:24 am

Downloaded what? I haven't yet uploaded the fixed version of Anthology(split) - only the level editor.
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Re: Finished Anthology - Finally

Postby Red_5 » Tue Feb 28, 2012 5:27 am

Aaaaah. Good thing I didn't try it yet... :oops:
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Re: Finished Anthology - Finally

Postby Hawkins » Tue Feb 28, 2012 6:30 pm

karx11erx wrote:... Fixed, DLE-XP v1.8.110 available.

Download link for DLE is not working...
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Re: Finished Anthology - Finally

Postby Aus-RED-5 » Tue Feb 28, 2012 11:14 pm

Works for me ;)
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Re: Finished Anthology - Finally

Postby Weyrman » Tue Feb 28, 2012 11:30 pm

Yep - works now but it didn't earlier. :D
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