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Re: Classic singleplayer missions not worth 80%+ overall sco

Posted: Wed Mar 21, 2012 5:07 am
by Sykes
I voted for all 10 options solely because you gave me the option to ;) Might as well remove the lower-most option because it's redundant if you can select all 9 of the options ;)

Re: Classic singleplayer missions not worth 80%+ overall sco

Posted: Wed Mar 21, 2012 5:14 am
by Sirius
I would actually vote for nothing: there are a few I haven't played but the ones I'm familiar with are probably good enough to warrant that rating.

Re: Classic singleplayer missions not worth 80%+ overall sco

Posted: Wed Mar 21, 2012 5:41 am
by Sykes
Yes, I was just joking around. To be honest, I've never played a single one of these missions. I voted for all of them just to point out that the last option was redundant, and since they all got even votes, it didn't really change the results ;)

Re: Classic singleplayer missions not worth 80%+ overall sco

Posted: Wed Mar 21, 2012 5:48 am
by Sykes
No, I'm being serious. I've never played any custom mission in my life except for the first level of Kartsal Motivation, and that was for testing purposes.

Single player stuff doesn't interest me like multiplayer stuff does.

Re: Classic singleplayer missions not worth 80%+ overall sco

Posted: Wed Mar 21, 2012 8:22 pm
by Enzo03
Where's Saturn?

Oh I get it!

There's no way it could possibly be worth less than the 80%+ so it's not there!

:clap:

Re: Classic singleplayer missions not worth 80%+ overall sco

Posted: Wed Mar 21, 2012 9:23 pm
by karx11erx
Saturn - dunno, it's an old mission.
Die Hard - the owner did indeed e-mail me about it.

Re: Classic singleplayer missions not worth 80%+ overall sco

Posted: Thu Mar 22, 2012 11:43 am
by darkflamewolf
okay, I'm confused, when you say 'not worth 80%', do you mean they deserve more? or they should deserve less score? Its a bit unclear.

Re: Classic singleplayer missions not worth 80%+ overall sco

Posted: Thu Mar 22, 2012 3:57 pm
by Alter-Fox
Enzo03 wrote:Where's Saturn?


It's between Jupiter and Uranus.

Personally I think the level design in Die Hard was bland and the mission was too hard to have fun. The only cool idea was level 2 but the first level Xaihyv ever made did the same thing and made it more fun even if it didn't look as good.

Re: Classic singleplayer missions not worth 80%+ overall sco

Posted: Sat Mar 24, 2012 8:03 pm
by Ben K
I wouldn't rate many of those at 80% myself, but I wouldn't say they don't deserve it. They're all close.

Except Project Hydro, which I've never seen - and I don't ever exclude the first four levels in reviewing. But since I haven't seen it, I don't count it in the total.

Re: Classic singleplayer missions not worth 80%+ overall sco

Posted: Mon Mar 26, 2012 4:46 pm
by darkflamewolf
KakHome, if you liked Bahagad/Lost Levels, then you'd love Vignettes as well. Just sayin' ;)
I've actually seen a LOT of coop games of Vignettes in recent months. It appears to be quite a coop hit.

Re: Classic singleplayer missions not worth 80%+ overall sco

Posted: Mon Mar 26, 2012 5:17 pm
by Hawkins
If my personal opinion counts, this pack is Singleplayer/Coop-certified. (if that means anything)
:clap:

Re: Classic singleplayer missions not worth 80%+ overall sco

Posted: Mon Mar 26, 2012 5:18 pm
by Enzo03
darkflamewolf wrote:KakHome, if you liked Bahagad/Lost Levels, then you'd love Vignettes as well. Just sayin' ;)
I've actually seen a LOT of coop games of Vignettes in recent months. It appears to be quite a coop hit.
I was in one of them. :)

Re: Classic singleplayer missions not worth 80%+ overall sco

Posted: Tue Mar 27, 2012 1:04 am
by Hawkins
Yeah, D3-like, to be precise.

Re: Classic singleplayer missions not worth 80%+ overall sco

Posted: Tue Mar 27, 2012 6:31 am
by Pumo
Yeap, the moving speed on Lost Levels is similar to that of D3.

Oh, and regarding the poll, IMO many of those missions deserves the 80% (or more), although IMVHO I prefer Wolfie's newest works (Enemy Within, Vignettes, etc) than Lost Levels and Bahagad, so I might say that Lost Levels and Bahagad are for me a bit below the 80%, but it's just a matter of taste, as I don't doubt about the quality of those missions, that is very high. ;)

But Enemy Within and Vignettes would deserve a 150%. :mrgreen:

And I've never really played Project H.Y.D.R.O. (just a small flythrough on each of the levels using the freespace cheat) but even playing level 5 and afterward, I don't see the mission as a great one, but I may be wrong, so I won't say anything regarding its score.

But for every other mission listed on the poll, they definitely deserves the 80% and more. :)

Re: Classic singleplayer missions not worth 80%+ overall sco

Posted: Tue Mar 27, 2012 12:43 pm
by darkflamewolf
Well for the Lost Levels ship speed, you must have old versions now. I've since updated (like in the last 3 months!) the download on the DMDB and the weapons are now fully integrated into the hog file (so no need to rename it to replace [temporarily] your descent2.hog to get the new ships/weapons) and should play 'right out of the box' by loading up the mission. Furthermore, I decided to remove the D3-like movement in the hog file. So Lost Levels, with weapons active, should no longer play like D3 movement and rather play normally. If you don't like this change....well then just keep the old version then. The new version removes that.