New Descent with Unreal 3 engine? (UDK)

All other topics around Descent and D2X-XL

Moderators: Frustikus, simX, Aus-RED-5

User avatar
vitosky
Posts: 50
Joined: Mon Apr 06, 2009 3:51 pm

New Descent with Unreal 3 engine? (UDK)

Postby vitosky » Wed May 30, 2012 10:23 pm

karx11erx wrote: If I had the time and the money, I'd really create a completely new Descent like game with up to date graphics (using e.g. the Unreal 3 engine). D2X-XL has always been my coding playground, but at the level I have reached now, adding more advanced stuff particularly in the rendering area would make the requirement of a new rendering engine almost inevitable.


Hello Karx11erx would be great a new Descent with Unreal 3 engine (UDK), we hope that your wish will come true.

http://www.youtube.com/watch?v=sG_GJfn5Gho

http://www.youtube.com/watch?v=ErnmP5yjtfo
User avatar
karx11erx
D2X-XL Master
D2X-XL Master
Posts: 8112
Joined: Mon Sep 24, 2007 8:48 pm
Location: Wilferdingen, Germany
Contact:

Re: New Descent with Unreal 3 engine? (UDK)

Postby karx11erx » Wed May 30, 2012 10:53 pm

:omg:
It would be so cool if he'd be able to pull this off, but the video is two years old. I doubt there will anything come of it. :(
User avatar
vitosky
Posts: 50
Joined: Mon Apr 06, 2009 3:51 pm

Re: New Descent with Unreal 3 engine? (UDK)

Postby vitosky » Wed May 30, 2012 11:13 pm

Send a message to the author, maybe could cooperates with you for a new Descent with UDK
Sirius
Posts: 1990
Joined: Tue Sep 25, 2007 10:29 pm
Location: Bellevue, WA
Contact:

Re: New Descent with Unreal 3 engine? (UDK)

Postby Sirius » Thu May 31, 2012 7:35 am

I'm not sure there's really a huge amount of work in what I'm seeing there. Making a ship move that way isn't likely to be all that many lines of code.
I do think the goal is within reach... have wanted to take a stab at it for a while. Just that there are always a few more things to do first :(
User avatar
Aus-RED-5
Forum Moderator
Posts: 1490
Joined: Tue Sep 25, 2007 9:02 am
Location: Adelaide, South Australia
Contact:

Re: New Descent with Unreal 3 engine? (UDK)

Postby Aus-RED-5 » Fri Jun 01, 2012 11:23 am

OMG that is awesome!

Sure wish there was a beta or demo to d/l! :(
----System Specs----
Case: Corsair Obsidian 650D Black
Motherboard: ASUS Sabertooth X58
CPU: Intel Core i7 960 3.20ghz
Heat Sink: Corsair H100 CPU Water Cooler
Memory: Corsair 6GB (3 x 2048mb) DDR3 1600 Dominator (PC12800 - TR3X6G1600C8D)
Video Card: ATi SAPPHIRE Radeon HD 7970 3GB GDDR5 OC Edition
Hard Drives: SSD Corsair Force Series 3 F120 120GB & WD5003ABYX Enterprise RE4 500GB
Media Player: LG BH10LS30 BluRay Burner
Power Supply: Corsair HX-850
OS: Windows 7 Pro 64Bit
Monitor: Benq XL2420T LED
User avatar
vitosky
Posts: 50
Joined: Mon Apr 06, 2009 3:51 pm

Re: New Descent with Unreal 3 engine? (UDK)

Postby vitosky » Fri Jun 01, 2012 10:25 pm

Here my recreation with Photoshop of Sushi level Lunar Outpost with Unreal Engine


Image

Image


http://www.descentbb.net/viewtopic.php?p=233213#233213

http://www.descentbb.net/viewtopic.php?t=12385
User avatar
Alter-Fox
Posts: 1132
Joined: Mon Mar 31, 2008 7:29 pm
Location: some other reality

Re: New Descent with Unreal 3 engine? (UDK)

Postby Alter-Fox » Fri Jun 01, 2012 10:38 pm

Why is a pool of blood spraying all over the ground?
What kind of engine is U3? BSP-based or something else?
We live in a universe... It's distracting
=========================================================
beware of ounce
Sirius
Posts: 1990
Joined: Tue Sep 25, 2007 10:29 pm
Location: Bellevue, WA
Contact:

Re: New Descent with Unreal 3 engine? (UDK)

Postby Sirius » Sat Jun 02, 2012 6:46 am

From one of the UDK pages:
"BSP brushes, or more accurately constructive solid geometry (CSG), are the most basic building blocks in Unreal Engine 3. They are used to carve out or fill in volumes of space in the world. These used to be the primary method of creating world geometry in previous versions of the engine, but have been replaced by more specialized and efficient types of geometry, namely Static Meshes. BSP brushes are mainly used for blocking out levels in the early stages as they can quickly and easily be created and edited directly in the editor, allowing for easy iteration."

So... um... kinda. I'm not sure that's how the engine works under the scenes, though, because if a level were made almost entirely of static meshes it would begin to fall apart if BSP were the only method it had of optimizing things.

I presume that red stuff isn't blood :) (sparks maybe?) but it does rather look like it.
User avatar
Aus-RED-5
Forum Moderator
Posts: 1490
Joined: Tue Sep 25, 2007 9:02 am
Location: Adelaide, South Australia
Contact:

Re: New Descent with Unreal 3 engine? (UDK)

Postby Aus-RED-5 » Sat Jun 02, 2012 7:11 am

Alter-Fox wrote:Why is a pool of blood spraying all over the ground?


If you have UT2004 and haven't seen this recreation? Then you should d/l the level and check it out!

The "spraying" you see is energy emitting from the reactor in the background. Check out the link above to see more pics! ;)
----System Specs----
Case: Corsair Obsidian 650D Black
Motherboard: ASUS Sabertooth X58
CPU: Intel Core i7 960 3.20ghz
Heat Sink: Corsair H100 CPU Water Cooler
Memory: Corsair 6GB (3 x 2048mb) DDR3 1600 Dominator (PC12800 - TR3X6G1600C8D)
Video Card: ATi SAPPHIRE Radeon HD 7970 3GB GDDR5 OC Edition
Hard Drives: SSD Corsair Force Series 3 F120 120GB & WD5003ABYX Enterprise RE4 500GB
Media Player: LG BH10LS30 BluRay Burner
Power Supply: Corsair HX-850
OS: Windows 7 Pro 64Bit
Monitor: Benq XL2420T LED
User avatar
Alter-Fox
Posts: 1132
Joined: Mon Mar 31, 2008 7:29 pm
Location: some other reality

Re: New Descent with Unreal 3 engine? (UDK)

Postby Alter-Fox » Sat Jun 02, 2012 4:49 pm

Yeah, I don't exactly have the game.
If this project works out that fact might change.

@Sirius: so, you basically mean that you build the maps in a 3D modelling program?
We live in a universe... It's distracting
=========================================================
beware of ounce
User avatar
vitosky
Posts: 50
Joined: Mon Apr 06, 2009 3:51 pm

Re: New Descent with Unreal 3 engine? (UDK)

Postby vitosky » Sat Jun 02, 2012 8:18 pm

The level of Sushi is created with Unreal engine 2 the new Udk is powered by Unreal engine 3
http://udk.com/

Alter-Fox wrote:Yeah, I don't exactly have the game.
If this project works out that fact might change.

@Sirius: so, you basically mean that you build the maps in a 3D modelling program?


You can import in UDK
http://eat3d.com/free/ue3_import
Sirius
Posts: 1990
Joined: Tue Sep 25, 2007 10:29 pm
Location: Bellevue, WA
Contact:

Re: New Descent with Unreal 3 engine? (UDK)

Postby Sirius » Sat Jun 02, 2012 11:04 pm

You can, yes. You don't have to. But past a certain degree of complexity it's just easier to use a 3D modelling program to make level geometry - kind of like how past a certain degree of complexity BSP is easier than D2's cube format.

Though actually we seem to be working on that last part.
User avatar
darkflamewolf
Posts: 690
Joined: Sat Aug 23, 2008 9:14 pm
Location: Minot, ND

Re: New Descent with Unreal 3 engine? (UDK)

Postby darkflamewolf » Sun Jun 03, 2012 12:12 pm

I thought it funny that whenever he looked at the ground, you'd see a shadow of a human than an actual ship. lol
Sirius
Posts: 1990
Joined: Tue Sep 25, 2007 10:29 pm
Location: Bellevue, WA
Contact:

Re: New Descent with Unreal 3 engine? (UDK)

Postby Sirius » Sun Jun 03, 2012 7:08 pm

Probably means the actual model isn't replaced. So clearly this wouldn't stand up (ha ha) in multiplayer.

I'm sure it could be done though!
User avatar
vitosky
Posts: 50
Joined: Mon Apr 06, 2009 3:51 pm

Re: New Descent with Unreal 3 engine? (UDK)

Postby vitosky » Mon Jun 04, 2012 7:39 pm

It would be interesting to convert Lunar Outpost map of karx11erx to see how UDK render the level
In that format are the levels of d2x-xl? and how to convert them with texture mapping if possible.

Return to “General Discussions”

Who is online

Users browsing this forum: No registered users and 6 guests