Stereoscopic rendering on NVidia hardware part 2

All other topics around Descent and D2X-XL

Moderators: Frustikus, simX, Aus-RED-5

quadrophoeniX
Posts: 33
Joined: Mon Apr 11, 2011 3:12 pm

Stereoscopic rendering on NVidia hardware part 2

Postby quadrophoeniX » Tue Oct 16, 2012 11:19 pm

karx11erx wrote:So you had to disable that setting driver side?

On my first attempt yes. Now, with both cards and drivers running on 306.97 drivers it doesn't seem to be neccessary anymore. Just to be clear, I was only referring to the 3D Vision configuration pane. Of course you always would want to have Open GL Stereo enabled in the basic settings of the 3D configuration panel -also make sure the Quadro card is used for OGL rendering and the (120Hz) monitor connected to the Quadro card is set as the primary display... just ot of curiosity: Do you happen to have a S3D solution to toy around with and if so which?

karx11erx wrote:Actually the HUD being rendered in mono means that it is rendered on the screen plane - that's at least what I assume

You're asuming correct - as long as separation and screen distance are set at minimum. Anything else will shift the virtual screen plane of the geometry compared to the HUD. While this is fine for the gauges the reticule perception is messed up. Rendering crosshairs in S3D has always being a little delicate matter which is why nvidia has introduced the heavily discussed lasersight view which will simply render it at the depth of the object in the center (Not possible in OGL S3D anyway). A better solution was introduced by TriDef which allowed to render the reticule just on the dominant eye side (selectable) with a corrected offset - but I'm afraid I'm going completely OT here meanwhile. So unless materialdefender finds this info usefull you could maybe split this and/or we may continue discussing S3D already possible in a separate thread?....
back on topic: can't wait to try the Rift ;)
User avatar
karx11erx
D2X-XL Master
D2X-XL Master
Posts: 8112
Joined: Mon Sep 24, 2007 8:48 pm
Location: Wilferdingen, Germany
Contact:

Re: D2X-XL and the Oculus Rift

Postby karx11erx » Thu Oct 18, 2012 10:39 am

quadrophoeniX wrote:I'd rather say it was you that got it to work ;) but, yes, a Quadro 600 card plus a standard 3D Vision set (glasses and a 120Hz display) will bring you D2X-XL in stereo 3D...

600 or 6000? I can't find a 600 for sale, only a 6000 (for 2,999 EUR).
User avatar
Aus-RED-5
Forum Moderator
Posts: 1490
Joined: Tue Sep 25, 2007 9:02 am
Location: Adelaide, South Australia
Contact:

Re: D2X-XL and the Oculus Rift

Postby Aus-RED-5 » Fri Oct 19, 2012 10:35 am

Quadro 600 I reckon. itsDirect
----System Specs----
Case: Corsair Obsidian 650D Black
Motherboard: ASUS Sabertooth X58
CPU: Intel Core i7 960 3.20ghz
Heat Sink: Corsair H100 CPU Water Cooler
Memory: Corsair 6GB (3 x 2048mb) DDR3 1600 Dominator (PC12800 - TR3X6G1600C8D)
Video Card: ATi SAPPHIRE Radeon HD 7970 3GB GDDR5 OC Edition
Hard Drives: SSD Corsair Force Series 3 F120 120GB & WD5003ABYX Enterprise RE4 500GB
Media Player: LG BH10LS30 BluRay Burner
Power Supply: Corsair HX-850
OS: Windows 7 Pro 64Bit
Monitor: Benq XL2420T LED
quadrophoeniX
Posts: 33
Joined: Mon Apr 11, 2011 3:12 pm

Re: D2X-XL and the Oculus Rift

Postby quadrophoeniX » Fri Oct 19, 2012 11:53 am

Yeah, definitely also in Germany around 150,- EUR, ... Might even be the smaller 400 is enough (around 110,-) - without effects, that is, as they suck a lot of performance in stereo, Even the 600 must be tweaked in concern of effects.
The next bigger model probably able to run with all effects maxed out was the 4000 (baserd on the GFX470). But that still runs at a hefty 700,- EUR...
User avatar
vitosky
Posts: 50
Joined: Mon Apr 06, 2009 3:51 pm

Re: D2X-XL and the Oculus Rift

Postby vitosky » Fri Oct 19, 2012 12:14 pm

Search in the offers of Nvidia Quadro refurbished!!
There are good bargains. :cheers:

Return to “General Discussions”

Who is online

Users browsing this forum: No registered users and 8 guests