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Hi Res Hostages??

Posted: Thu Sep 27, 2007 7:47 am
by Weyrman
Whch file do I need to download in order to get the hi-res hostages?

Posted: Thu Sep 27, 2007 7:49 am
by karx11erx
Hi Albie. :)

Not yet available. It was just too late yesterday night. ;)

Edit Find it in the special hires textures package.

Posted: Thu Sep 27, 2007 12:04 pm
by DescentMax
Just out of curiosity, When and where will the hires hostages be released? I am just wondering :)

Posted: Thu Sep 27, 2007 12:13 pm
by MetalBeast
karx11erx wrote:
Edit: Find it in the special hires textures package.

Posted: Thu Sep 27, 2007 12:50 pm
by Aus-RED-5
Is it possible to make a hostage model that won't spin around like the weapons or power-ups?

Though the feet of the model many not touch the ground, it wouldn't need to since the mines have little to no gravity. ;)

Only prob I can see you might have is animating the model.

Posted: Thu Sep 27, 2007 1:07 pm
by MetalBeast
Aus-RED-5 wrote:Is it possible to make a hostage model that won't spin around like the weapons or power-ups?

Though the feet of the model many not touch the ground, it wouldn't need to since the mines have no gravity. ;)

Only prob I can see you might have is animating the model.


An beta version of Hostage-Model is already done, but animations are not working atm, as I know.

When, the forum customisation is done, I will continue my modeller job ;)

Posted: Thu Sep 27, 2007 1:46 pm
by karx11erx
The hires hostage sprite animates now. See the D2X-XL release notes.

Rebirth post :)

Posted: Wed Apr 08, 2009 6:15 am
by DJXavieRO
ok just few question about hostages, in textures downloads (hires-special.rar) is an animated hostage and other in models section downloads (hostage.zip) what is the new one? I think this last is better but... not animated... why?
and I would like to give you an idea about make another hostages (little) to show only when you play in (ctl+f12 mode) in order to give a proportionate aspect between them and the ship... what do you think?

Posted: Wed Apr 08, 2009 6:48 am
by ZackG
Wooooow. very nice to bump a 2 YEAR TOPIC idiot :evil:

Posted: Wed Apr 08, 2009 6:59 am
by DJXavieRO
ZackG wrote:Wooooow. very nice to bump a 2 YEAR TOPIC idiot :evil:


I think is not usefull to open a new topic if one was created... is that so bad? idiot? I will take that like a "welcome to this forum"...so... thanks!
btw you did not answered my question so you are not usefull for me neither!

Posted: Wed Apr 08, 2009 6:59 am
by Pumo
Well, yeap, i think that this topic is indeed old, so it may be a better idea to open a new one regarding the hostage issue, but at least you have showed us that you searched on the forum first, and that's good.

Just if it's too old, even if it already exists you might want to open a new topic.
But we'll see what Diedel thinks...

EDIT: And BTW, hi-res models are unfortunately not animated. :(
It's a bit hard to animate ASE models on D2X-XL for Diedel, so currently D2X-XL only supports animating of old traditional D2 models.

Posted: Wed Apr 08, 2009 7:40 am
by karx11erx
ZackG wrote:Wooooow. very nice to bump a 2 YEAR TOPIC idiot :evil:

Who do you think you are? -> 2 weeks ban, do it again and you're gone for good.

tsk. :no:


Xavier,

there's a hires 2D model of the hostage (sprite), but there is also a 3D model (which does not wave the hand). If you enable 3D models, you will see the 3D hostage model.

Posted: Wed Apr 08, 2009 7:45 am
by Pumo
BTW, now that we're talking about this, i've recently made a hostage texture for Pumo Mines, but as characters on Pumo Mines are not exactly human (they are an alien race called Nerkians) proportions may look very wrong for a normal D2 hostage. :? (they have tiny proportions with somewhat big heads)

But if someone wants to check it out, just tell me. (texture resolution is 128x128, he waves his hands and he has a PMC logo on the suit)

Posted: Wed Apr 08, 2009 7:56 am
by karx11erx
"Nerkians"?

"Nerdians"!

:lolol:

Posted: Wed Apr 08, 2009 7:58 am
by Pumo
lol! well said.

It seems i've been somewhat nerdie since years ago (and so this is reflected on my characters a bit maybe :P )
I'm a Starwars fanboy after all :roll: