Peripheral Projected Illusions for Interactive Experiences

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Peripheral Projected Illusions for Interactive Experiences

Postby Aus-RED-5 » Mon Aug 18, 2014 8:04 am

Wow, here something for the XL project! :jump:

Youtube Video
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Re: Peripheral Projected Illusions for Interactive Experienc

Postby karx11erx » Mon Aug 18, 2014 10:18 pm

Well, a projection on a huge screen with furniture in the way ... you could as well use a screen you can pull down from the ceiling and get rid of the "artifacts" in your sight, couldn't you?
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Re: Peripheral Projected Illusions for Interactive Experienc

Postby Aus-RED-5 » Mon Aug 18, 2014 11:33 pm

Right, but displaying the image isn't the point. The effects is more the point.
I like the snow, stars and shockwaves effects. That's more of the XL feel to it.
Add some energy cells, and spawning to the effects and whalla! :)
----System Specs----
Case: Corsair Obsidian 650D Black
Motherboard: ASUS Sabertooth X58
CPU: Intel Core i7 960 3.20ghz
Heat Sink: Corsair H100 CPU Water Cooler
Memory: Corsair 6GB (3 x 2048mb) DDR3 1600 Dominator (PC12800 - TR3X6G1600C8D)
Video Card: ATi SAPPHIRE Radeon HD 7970 3GB GDDR5 OC Edition
Hard Drives: SSD Corsair Force Series 3 F120 120GB & WD5003ABYX Enterprise RE4 500GB
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Re: Peripheral Projected Illusions for Interactive Experienc

Postby pokeman7452 » Tue Aug 19, 2014 5:59 am

Microsoft research and development teams are extremely smart, it's a shame the higher-ups are so disconnected from the userbase. Anyway, adding this to XL is so unnecessary when the Oculus is soon to be a standard PC gaming peripheral.
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Re: Peripheral Projected Illusions for Interactive Experienc

Postby Sirius » Tue Aug 19, 2014 5:45 pm

It's a fun project, but honestly I don't see the road to this becoming a viable product, at least not in the near term. For purposes such as gaming, VR displays are better at high levels of immersion because they're more accurate. I guess where this could come into its own is shared social experiences, but you would still need a "killer app" that is sufficiently compelling to convince people that it's worth spending money on this thing, or it'll be dismissed as an expensive gimmick (kind of like 3D TV, but even worse).
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Re: Peripheral Projected Illusions for Interactive Experienc

Postby karx11erx » Tue Aug 19, 2014 10:05 pm

pokeman7452 wrote:Microsoft research and development teams are extremely smart, it's a shame the higher-ups are so disconnected from the userbase. Anyway, adding this to XL is so unnecessary when the Oculus is soon to be a standard PC gaming peripheral.

The idea might be smart in a technical sense, but probably not when it comes down to being really useful or a killer product. Reminds me of the joke where a helicopter sightseeing tour in Seattle gets lost in thick fog until it accidentally reaches a huge building. The pilot scribbles "Where am I?" on a piece of paper and shows it to the workers gathering at the nearby window of the building. After a short discussion, the people in the building hold up a sheet of paper with the response "In a helicopter.". The pilot nods, turns and lands the helicopter safely on the airport 5 minutes later. When the passengers ask him how the heck he could have known where he was from that response, he replies "The answer was perfectly correct and totally useless - so that could have only been the Microsoft building."
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Re: Peripheral Projected Illusions for Interactive Experienc

Postby darklord42 » Wed Aug 20, 2014 3:20 pm

Sirius wrote: ...but you would still need a "killer app" that is sufficiently compelling..

What, Super Tux Kart not doing it for you? :)

@Diedel, lol!
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Re: Peripheral Projected Illusions for Interactive Experienc

Postby pokeman7452 » Wed Aug 20, 2014 8:25 pm

karx11erx wrote:
pokeman7452 wrote:Microsoft research and development teams are extremely smart, it's a shame the higher-ups are so disconnected from the userbase. Anyway, adding this to XL is so unnecessary when the Oculus is soon to be a standard PC gaming peripheral.

The idea might be smart in a technical sense, but probably not when it comes down to being really useful or a killer product. Reminds me of the joke where a helicopter sightseeing tour in Seattle gets lost in thick fog until it accidentally reaches a huge building. The pilot scribbles "Where am I?" on a piece of paper and shows it to the workers gathering at the nearby window of the building. After a short discussion, the people in the building hold up a sheet of paper with the response "In a helicopter.". The pilot nods, turns and lands the helicopter safely on the airport 5 minutes later. When the passengers ask him how the heck he could have known where he was from that response, he replies "The answer was perfectly correct and totally useless - so that could have only been the Microsoft building."
:rofl: So true, and yes, this IllumiRoom would be totally not worth the cost. Looking at the Xbox 360 though, I could list many many brilliant bits and features tucked in that console. Too bad they are overshadowed by the RROD failures and the gigantic near-scam that is Xbox Live. Even the new game ownership platform they announced early for the Xbox One had some great ideas, I would have loved to see that fleshed out. The problem was they left out the detail of making it optional, and after the crapstorm that was E3 2013, they just ditched it all off a cliff and thought they could hard compete with the PS4 while dragging along a Kinect. Now it's just a dying console kept alive by the Halo life support machine.
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ASUS G72GXBBCDDDHLMPPPRTVWcdeefghimnoorruyz2 5 6 8000+-./()Newegged
Core 2 Duo (2.5Ghz)ABBDDGHLMPPPRSSTUVWXcdefgimnry6 78000+-/i5 3570K (4.0-4.7ghz)
6GB DDR2ABCDGHLMPPPSSTUVWXcdeefghimnoorruyz2 5 7 8000+-./()16GB DDR3
Geforce GTX 260MABBCDDDHLPPPRSSUVWdghimnoruyz2 5 7800+-./()GTX650Ti
80GB + 500GB HDDACDLMPPPRSSTUVWXcdeefghimnoorruyz2 267-./()2X500GB in RAID0 + 1TB
DL DVD+-RWABBCGGHMPPPSSTUXcdeefghimnoorruyz2 2 5 678000./()52X CD-R | HD DVD/Blu-Ray, DL DVD+-RW + LS
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Re: Peripheral Projected Illusions for Interactive Experienc

Postby Sirius » Thu Aug 21, 2014 10:00 am

They said the same for the PS3 in 2007. It's not really as simple as that. After the Kinect went optional and most services were untied from XBL Gold (long long overdue), the differences between the two seem vaguely incremental. TV tuner idea was really nice, but they should have gone the whole way and actually put something in the console itself rather than using the HDMI in + IR blasting approach. That seems decidedly "DIY" compared to what I would have expected.

Of course, the American cable TV industry probably has a lot to do with this.
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Re: Peripheral Projected Illusions for Interactive Experienc

Postby karx11erx » Thu Aug 21, 2014 11:05 am

Can someone enlighten me what services you still need XBL Gold for, and which services you do not?

I am asking because I subscribed to XBL Gold recently just to be able to purchase and watch Amazon movies (and I also think to watch Youtube videos) on my XBox One, and if I wouldn't need XBL Gold for that anymore, I would unsubscribe ASAP. I have better things to spend my money for than paying M$ for just routing the internet requests from my XBOX somewhere, when I am already paying a DSL connection and internet access anyway.
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Re: Peripheral Projected Illusions for Interactive Experienc

Postby Sirius » Fri Aug 22, 2014 2:09 am

I believe you don't. Definitely not for YouTube. Some more details here:
http://support.xbox.com/de-DE/my-accoun ... p/live-faq

It doesn't specifically mention AIV but the wording makes it sound like entertainment apps in general are not tied to it. Amazon's site says an XBox Live subscription is required, but says "Silver or Gold" - Silver is the free one.

So my impression is that you could cancel and you wouldn't lose anything. The only big thing I'm seeing that really needs XBL Gold is online multiplayer... and it doesn't sound like you play online multiplayer games on consoles anyway :mrgreen:

Edit: This page for what you would still need XBL Gold for. http://www.xbox.com/de-DE/live Feature list is down the bottom, marketing speak up the top.
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Re: Peripheral Projected Illusions for Interactive Experienc

Postby karx11erx » Fri Aug 22, 2014 9:41 am

Thanks.

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