D2X-XL V1.14 BETA

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karx11erx
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D2X-XL V1.14 BETA

Postby karx11erx » Sun Jan 18, 2009 12:06 am

I decided to have a beta testing period before officially releasing D2X-XL v1.14, so nobody can blame me for publishing another crappy, broken, dysfunctional version of it. :P Actually I have tested it quite extensively, but a hundred eyes see more than two, so here it is.

You can download the MS Windows executable D2X-XL v1.14 beta version here:

http://www.descent2.de/downloads/d2x-xl ... beta44.rar

Linux users can check that version out from the SVN repository and build it using Eclipse and the Eclipse project files provided there.

OS X users are screwed as I don't have Apple Mac hardware or equivalent plus OS X running on it. Maybe an OS X developer will drop by create an OS X version ... ? If not, you can always decide to donate to me and hope enough others do to allow me purchase some halfway decent Mac.

Feel free to post your general experience here, but please put bug reports on Sourceforge.net.
Last edited by karx11erx on Tue Mar 17, 2009 8:25 pm, edited 41 times in total.
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Postby Sykes » Sun Jan 18, 2009 12:56 am

Fantastic! I'm noticing some massive errors right off the bat. I've posted (most) everything I'm finding on SF.net. I hope they help. I've included descriptive screenshots in the complicated bug reports as well.

[Don't add two posts in a row, rather edit the first one - karx]

Edit:

MULTIPLAYER WORKS! I was so impressed! I was able to host a game, start a second instance of D2X-XL, and join myself at 127.0.0.1, and I could PLAY! (splitscreen, nontheless. With dual-monitors, I can play with my brother like this with gamepads).

I'm not experiencing any of those freezing bullets. Two of my bullets did freeze at one point, but they quickly started moving again and it never happened again. I was able to fly around, kill myself, kill the other person, have him respawn, all without problems. I can also locate and find games on any trackers, so if anyone wants to do some online testing, I'm up for it. The lighting and textures still have problems, so it's hard to play multiplayer, but it WORKS!
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Postby Pumo » Sun Jan 18, 2009 7:05 pm

OK, i've tested the D2X-XL 1.14 beta finally!
I found several bugs on it, but hopefully they will be fixed soon. :)

The ones that i'm worried about are that everytime i destroy a robot the game crashes to desktop and that i can't destroy destroyable walls even if i'm using the Default pilot included on the 1.14 RAR file, and it seems this doesn't happens on Diedel's side :(

But i hope there is a solution for also for that.
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Postby Sykes » Sun Jan 18, 2009 7:59 pm

Well that's exaclty what happens on my side too, so that's good news for the both of us, I guess.

EDIT: My apologies, Karx. I had forgotten I posted that previous one 'cause I was so excited :D. I also apologies for changing the priority of the tickets on SF.net. I've never used it before, and figured I should organize them as well as possible :P but I guess I was just messing it up more.
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Postby karx11erx » Mon Jan 19, 2009 2:36 am

I fixed a few bugs Sykes had reported.
Last edited by karx11erx on Mon Jan 19, 2009 11:06 pm, edited 1 time in total.
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Postby Sirius » Mon Jan 19, 2009 7:35 am

Looks much better... do you want me to report strange menu behaviour as bugs? There's quite a few weird things happening such as settings in "Gauges" not saving unless the top option of four is checked. I don't think it's unique to this version though.

I can only guess we have Parallax to thank for a menu implementation that makes them more than just a little error-prone to create, though. Last time I tried doing that it seemed pretty messy.
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Postby Pumo » Mon Jan 19, 2009 8:57 am

OK, i just did a fast test if Beta 2 with 2 different profiles (The Default one and my own) and still, the game crashes to desktop every time i destroy a robot.
At least for now, 1.14 is unplayable for me (and it seems this is also happening to sykes) :(

EDIT: At least pass-through triggers and destructible walls works now :D
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Postby karx11erx » Mon Jan 19, 2009 9:55 am

Sirius wrote:do you want me to report strange menu behaviour as bugs?

Sure, definitely.

Pumo wrote:At least pass-through triggers and destroyable walls works now :D


That bug only showed up w/o the debugger, because the debugger apparently initializes data allocated on the heap. :wallbash: What's that good for - prevent devs from finding bugs that are caused by uninitialized data? :crazy:

The crashes may be related to explosion lightnings. Try to turn them off and see whether it helps.

(Btw, it's "destructible" and not "destroyable". ;))
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D2X-XL v1.14 beta 3 available

Postby karx11erx » Mon Jan 19, 2009 11:11 am

Lightning related crash problems occurring when destroying robots have been fixed.
Last edited by karx11erx on Mon Jan 19, 2009 11:07 pm, edited 1 time in total.
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Postby Pumo » Mon Jan 19, 2009 6:53 pm

Nice, Beta3 is working better. :D
I've made several testings on this one and already reported what i found on SF.net (a lot of tickets, actually :P but some of them are not that important).

This is starting to look like a really nice D2X-XL version! :thumb:
[Pumo software main website] - Pumo Mines current progress: 60%
-SYSTEM SPECS-
CPU: Intel Core i7 4790 3.6 GHz (4 GHz Turbo)
RAM: 16GB DDR3 1333MHZ
SSD: Kingston SSDNow V300, 240GB
HDD: Seagate 1TB 7200RPM SATA
External HDD: Seagate Backup Plus Slim 1TB 5400RPM
Video: nVidia GeForce GTX 1050 Ti OC 4GB
Sound: RealTek High Definition Audio
Display 1: LG 24M38H 24" 1080p HD LED Monitor
Display 2: Dell 19" 1440x900 TFT Monitor
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Postby karx11erx » Mon Jan 19, 2009 7:50 pm

The new codes exhibits all sorts of flags that are in Descent 2 since its beginnings and only didn't show up because the data buffers always were big enough to allow overflowing of data from the actual range of level data. :rage:
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Postby karx11erx » Mon Jan 19, 2009 11:05 pm

Various bugs have been fixed.
Last edited by karx11erx on Thu Jan 22, 2009 1:07 am, edited 1 time in total.
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Postby TechPro » Mon Jan 19, 2009 11:55 pm

Do you mind if I posted news on PD regarding this beta release?
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Postby Sykes » Tue Jan 20, 2009 12:18 am

Yay for Karx! I'm gone for one day and everything's fixed :D So long as the headlight and texture bugs are fixed, multiplayer will work, and that's all I'm looking forward too!

If I find anything else, I'll post it up in the bug forums.
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Postby Yokelassence » Tue Jan 20, 2009 12:37 am

I'm trying out 1.14 Beta 4 now.

I am testing the game with all D2X-XL settings enabled (Drivers: Catylist 1.12 for Radeon 4800 series)

Rendering speed is much improved, but there is still plenty to work on here. Lots of weird things happening although I'm not having any extremely bad issues apart from the random memory access violation.

Cant say I am getting the same problems other people have described.

[edit]

oh, by the way each time theres an error, Visual studio pops up and tries to debug the program. Unfortunately D2X-XL refuses to show its code, if I could get it to do so however I could track down these crashes much more easily. Do I need the source code for that?
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