Fullscreen not working (Mac OS X)

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TheSteve
Posts: 1
Joined: Fri Dec 31, 2010 5:13 pm

Fullscreen not working (Mac OS X)

Postby TheSteve » Fri Dec 31, 2010 5:18 pm

I haven't been able to get D2X-XL to launch in fullscreen.

My d2x.ini file, located in the Config folder (/Applications/Games/D2X-XL/Config/){

Code: Select all

;launch d2x-xl in fullscreen mode
-fullscreen
;keep mouse focus in game window
-grabmouse
;skip CD ROM check
-nocdrom
;display multiplayer game messages from other players
-playermessages
;2: all movies (intro, cut scenes, ...), 1: only robot movies, 0: no movies at all
-nomovies 1
;0: show, 1: skip briefings
;-noscreens 1
;use bitmap reticle or drawn reticle (numerical value = line width)
-gl_reticle 0
;add your default player name here to make D2X-XL load it at program start
-player default
;use the following screen resolution at program start (will be overridden by player profile)
-1920x1200
;set the following value to a time in ms to enable menu fading (100 - 150 are good values)
-fademenus 0
;set the following value to 1 to enable sound rendering via SDL_mixer (enables midi playback on non-Windows OS-s)
-sdl_mixer 1
;specify the name of a custom menu background to use here
-altbg_name d2x-xl-wp-3-1500x1125.tga
;specify the brightness of the custom menu background here (0.0 < brightness <= 1.0)
-altbg_brightness 0.75
;specify the transparency of the custom menu background here (0.0 < alpha <= 1.0; -1.0 to keep what's set in the image)
-altbg_alpha -1.0
;tell whether to convert the custom menu background to a grayscale image
-altbg_grayscale 0
;enable full screen anti-aliasing
-FSAA 0
;enable usage of hires textures if present
-hires_textures 1
;enable usage of hires models if present
-hires_models 1
;set model texture size
-model_quality 3
;use 22 khz (1) or 44 khz (2), 16 bit hires sounds
-hires_sound 2
;enable display of progress bars during longer lasting loading or computing operations
-progress_bars 1
;enable multithreading to speed up rendering
-multithreaded 2
;enable the German localization
;-altlanguage 1
;-text descent.tex.ger
;specify user songs for intro, briefings, credits and levels
;-introsong
;-briefingsong
;-creditsong
;-playlist
;-introsong d:\programs\d2\music\surviving.ogg
;-playlist d:\programs\d2\music\d2x-xl-playlist.txt
;make d2x-xl print diagnostic messages to d2x.log
-printlog
;freeze robots
;-nobotai
;allow to save and restore in secret Descent 2 levels
-secretsave 1
;preloaded level textures: 0 - don't preload, 1 - geometry, 2 - objects, 3 - explosions & effects, 4 - hostages, 5 - powerups, 6 - weapons
-preload_textures 5
;unload textures that have been passed to the graphics drivers - will massively slow down in-game screen resolution or full screen mode changes
-lowmem 0
;-use_shaders 0
-midifix


I am running Mac OS X 10.6.5, 3.06 GHz Intel Core 2 Duo, 8 GB of memory, and I do in fact have a 1920x1200 screen.
Frustikus
D2X-XL Team
D2X-XL Team
Posts: 778
Joined: Mon Oct 22, 2007 3:06 pm
Location: Germany

Postby Frustikus » Sun Jan 02, 2011 10:27 am

;use the following screen resolution at program start (will be overridden by player profile)
-1920x1200

You are using the defaults player profile. Maybe it is broken. Extract the subfolder profiles from the main installation zipfile once again to your game directory. Create a new pilot ingame. Set your favorite resolution in the game once again. Edit your d2x.ini afterwards, that it will load the new player profile.
If this won´t help, update your graphics card driver.
Intel Q9550 (E0) @ 3420 MHz and standard voltage with Sonic Tower Rev.2, Geforce GTX 260 (896 MB), Asus P5Q Deluxe, 6 GB GSkill DDR2-1066, 2x500 GB Seagate @ Raid 0, Soundblaster XFi, Sharkoon Rebel12 Case, Teufel Concept Magnum 5:1, Samsung 2494 SW , Genius Navigator 535, Logitech Wingman FF, Windows 7 Ultimate 64 bit

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