

my d2x-log:
Code: Select all
D2X-XL 1.11.61
Creating default tracker list
Loading main hog file
found hog file 'd2x.hog'
found hog file 'd2x-xl.hog'
found hog file 'extra.hog'
found hog file 'descent.hog'
Loading text resources
Loading ban list
Initializing i/o
Reading configuration file
Initializing control types
Initializing joystick
Initializing graphics
initializing SDL
initializing internal texture list
allocating screen buffer
initializing OpenGL window
setting OpenGL attributes
setting SDL_GL_RED_SIZE to 8 succeeded
setting SDL_GL_GREEN_SIZE to 8 succeeded
setting SDL_GL_BLUE_SIZE to 8 succeeded
setting SDL_GL_ALPHA_SIZE to 8 succeeded
setting SDL_GL_BUFFER_SIZE to 32 succeeded
setting SDL_GL_STENCIL_SIZE to 8 succeeded
setting SDL_GL_ACCUM_RED_SIZE to 5 succeeded
setting SDL_GL_ACCUM_GREEN_SIZE to 5 succeeded
setting SDL_GL_ACCUM_BLUE_SIZE to 5 succeeded
setting SDL_GL_ACCUM_ALPHA_SIZE to 5 succeeded
setting SDL_GL_DOUBLEBUFFER to 1 succeeded
setting SDL video mode (640x480x32, windowed)
SDL suggests 32 bits/pixel
initializing OpenGL view port
initializing OpenGL screen mode
initializing OpenGL extensions
Shaders are available
No rendering to texture available
building lighting shader programs
building corona blending shader program
Initializing render buffers
SDL suggests 32 bits/pixel
SDL suggests 32 bits/pixel
Loading default palette
Initializing game fonts
Initializing movies
found movie lib 'intro-h.mvl'
found movie lib 'other-h.mvl'
found movie lib 'robots-h.mvl'
Initializing game data
Initializing hash tables
Initializing sound data (254 sounds)
Initializing bitmap index (2620 indices)
Initializing placeholder bitmap
Loading game data
Loading main ham file
Loading 910 texture indices
Loading 254 sound indices
Loading 107 animation clips
Loading 105 animation descriptions
Loading 51 tWall animations
Loading 66 robot descriptions
Loading 1145 robot joint descriptions
Loading 62 weapon descriptions
Loading 48 powerup descriptions
Loading 166 tPolyModel descriptions
Loading poly model data
Loading 100 cockpit gauges
Loading 600 tObject bitmap indices
Loading tPlayer ship description
Loading 6 cockpit bitmaps
Loading 7 reactor descriptions
Loading bitmap index translation table
Looking for Descent 1 data files
Loading sound file
Loading sound data (183 sounds)
Loading sound data
Initializing endlevel data
Initializing sound
Loading hoard data
Showing title screens
found hog file 'descent.hog'
DigiPlayMidiSong (descent.hmp)
SDL_mixer playing descent.hmp
Showing loading screen
initializing OpenGL window
initializing OpenGL view port
initializing OpenGL screen mode
Initializing texture merge buffer
Setting screen mode
Initializing game data
Objects ...
Special effects...
AI system...
exploding walls...
particle systems...
loading background bitmap...
Loading hires models
Enabling TrackIR support
Loading player profile
SDL suggests 32 bits/pixel
Invoking main menu
initializing OpenGL window
Destroying cameras
setting OpenGL attributes
setting SDL_GL_RED_SIZE to 8 succeeded
setting SDL_GL_GREEN_SIZE to 8 succeeded
setting SDL_GL_BLUE_SIZE to 8 succeeded
setting SDL_GL_ALPHA_SIZE to 8 succeeded
setting SDL_GL_BUFFER_SIZE to 32 succeeded
setting SDL_GL_STENCIL_SIZE to 8 succeeded
setting SDL_GL_ACCUM_RED_SIZE to 5 succeeded
setting SDL_GL_ACCUM_GREEN_SIZE to 5 succeeded
setting SDL_GL_ACCUM_BLUE_SIZE to 5 succeeded
setting SDL_GL_ACCUM_ALPHA_SIZE to 5 succeeded
setting SDL_GL_DOUBLEBUFFER to 1 succeeded
setting SDL video mode (800x600x32, windowed)
SDL suggests 32 bits/pixel
initializing OpenGL view port
initializing OpenGL screen mode
Destroying cameras
building lighting shader programs
building corona blending shader program
launching main menu
parsing mission file
'name = Descent 2: Counterstrike!'
'type = normal'
'num_levels = 24'
parsing level list
'd2leva-1.rl2'
'd2leva-2.rl2'
'd2leva-3.rl2'
'd2leva-4.rl2'
'd2levb-1.rl2'
'd2levb-2.rl2'
'd2levb-3.rl2'
'd2levb-4.rl2'
'd2levc-1.rl2'
'd2levc-2.rl2'
'd2levc-3.rl2'
'd2levc-4.rl2'
'd2levd-1.rl2'
'd2levd-2.rl2'
'd2levd-3.rl2'
'd2levd-4.rl2'
'd2leve-1.rl2'
'd2leve-2.rl2'
'd2leve-3.rl2'
'd2leve-4.rl2'
'd2levf-1.rl2'
'd2levf-2.rl2'
'd2levf-3.rl2'
'd2levf-4.rl2'
'num_secrets = 6'
parsing secret level list
'd2leva-s.rl2,1'
'd2levb-s.rl2,5'
'd2levc-s.rl2,9'
'd2levd-s.rl2,13'
'd2leve-s.rl2,17'
'd2levf-s.rl2,21'
''
''
getting highest level allowed to play
Starting the briefing
Destroying cameras
Loading extra images
building lighting shader programs
building corona blending shader program
Looking for briefing screen 'robot.tex'
DigiPlayMidiSong (briefing.hmp)
SDL_mixer playing briefing.hmp
Loading level...
stopping music
stopping sounds
unloading textures
unloading custom sounds
unloading custom sounds
unloading hardware lights
unloading cambot
unloading additional models
unloading extra poly models
unloading additional model textures
unloading extra bitmaps
unloading additional model textures
freeing sound buffers
freeing auxiliary poly model data
restoring default robot settings
Destroying camera objects
Destroying cameras
Destroying particle data
Destroying lightning data
Initializing smoke manager
loading level 'd2leva-1.rl2'
loading palette
loading level data
loading texture brightness info
Creating face list
loading level textures
loading replacement textures
loading replacement sounds
unloading custom sounds
loading endlevel data
loading cambot
loading replacement robots
initializing cambot
counting entropy rooms
initializing door animations
initializing sound sources
DigiPlayMidiSong (game01.hmp)
SDL_mixer playing game01.hmp
rebuilding OpenGL texture data
rebuilding effects
Destroying cameras
Loading extra images
shutting down merged textures cache
building lighting shader programs
building corona blending shader program
Looking for precompiled light data
Computing segment visibility
computing segment visibility (-1)
Starting segment light calculation threads
computing nearest segment lights (0)
computing nearest segment lights (114)
Starting vertex light calculation threads
computing nearest vertex lights (0)
computing nearest vertex lights (414)
Saving precompiled light data
Computing static lighting
Loading extra images
DigiPlayMidiSong (descent.hmp)
SDL_mixer playing descent.hmp
launching main menu
SDL suggests 32 bits/pixel
initializing OpenGL window
Destroying cameras
setting OpenGL attributes
setting SDL_GL_RED_SIZE to 8 succeeded
setting SDL_GL_GREEN_SIZE to 8 succeeded
setting SDL_GL_BLUE_SIZE to 8 succeeded
setting SDL_GL_ALPHA_SIZE to 8 succeeded
setting SDL_GL_BUFFER_SIZE to 32 succeeded
setting SDL_GL_STENCIL_SIZE to 8 succeeded
setting SDL_GL_ACCUM_RED_SIZE to 5 succeeded
setting SDL_GL_ACCUM_GREEN_SIZE to 5 succeeded
setting SDL_GL_ACCUM_BLUE_SIZE to 5 succeeded
setting SDL_GL_ACCUM_ALPHA_SIZE to 5 succeeded
setting SDL_GL_DOUBLEBUFFER to 1 succeeded
setting SDL video mode (640x480x32, windowed)
SDL suggests 32 bits/pixel
initializing OpenGL view port
initializing OpenGL screen mode
Destroying cameras
building lighting shader programs
building corona blending shader program
parsing mission file
'name = Descent 2: Counterstrike!'
'type = normal'
'num_levels = 24'
parsing level list
'd2leva-1.rl2'
'd2leva-2.rl2'
'd2leva-3.rl2'
'd2leva-4.rl2'
'd2levb-1.rl2'
'd2levb-2.rl2'
'd2levb-3.rl2'
'd2levb-4.rl2'
'd2levc-1.rl2'
'd2levc-2.rl2'
'd2levc-3.rl2'
'd2levc-4.rl2'
'd2levd-1.rl2'
'd2levd-2.rl2'
'd2levd-3.rl2'
'd2levd-4.rl2'
'd2leve-1.rl2'
'd2leve-2.rl2'
'd2leve-3.rl2'
'd2leve-4.rl2'
'd2levf-1.rl2'
'd2levf-2.rl2'
'd2levf-3.rl2'
'd2levf-4.rl2'
'num_secrets = 6'
parsing secret level list
'd2leva-s.rl2,1'
'd2levb-s.rl2,5'
'd2levc-s.rl2,9'
'd2levd-s.rl2,13'
'd2leve-s.rl2,17'
'd2levf-s.rl2,21'
''
''
Starting the briefing
Destroying cameras
Loading extra images
building lighting shader programs
building corona blending shader program
Looking for briefing screen 'robot.tex'
DigiPlayMidiSong (briefing.hmp)
SDL_mixer playing briefing.hmp
Loading level...
stopping music
stopping sounds
unloading textures
unloading custom sounds
unloading custom sounds
unloading hardware lights
unloading cambot
unloading additional models
unloading extra poly models
unloading additional model textures
unloading extra bitmaps
unloading additional model textures
freeing sound buffers
freeing auxiliary poly model data
restoring default robot settings
Destroying camera objects
Destroying cameras
Destroying particle data
Destroying lightning data
Initializing smoke manager
loading level 'd2leva-1.rl2'
loading palette
loading level data
loading texture brightness info
Creating face list
loading level textures
loading replacement textures
loading replacement sounds
unloading custom sounds
loading endlevel data
loading cambot
loading replacement robots
initializing cambot
counting entropy rooms
initializing door animations
initializing sound sources
DigiPlayMidiSong (game01.hmp)
SDL_mixer playing game01.hmp
rebuilding OpenGL texture data
rebuilding effects
Destroying cameras
Loading extra images
shutting down merged textures cache
building lighting shader programs
building corona blending shader program
Looking for precompiled light data
Computing segment visibility
computing segment visibility (-1)
Starting segment light calculation threads
computing nearest segment lights (0)
computing nearest segment lights (114)
Starting vertex light calculation threads
computing nearest vertex lights (0)
computing nearest vertex lights (414)
Saving precompiled light data
Computing static lighting
Loading extra images
DigiPlayMidiSong (descent.hmp)
SDL_mixer playing descent.hmp
launching main menu
Saving configuration file
Saving player profile
Releasing tracker list
unloading lightning data
shutting down merged textures cache
shutting down merged textures cache
unloading menu data
shutting down graphics subsystem
Destroying cameras
unloading extra bitmaps
unloading extra poly models
unloading string pool
unloading hires animations
freeing sound buffers
unloading custom sounds
unloading hoard data
unloading auxiliary poly model data
unloading hires models
unloading tracker list
unloading lightmap data
unloading particle data
unloading shield sphere data
unloading HUD icons
unloading extra texture data
unloading shield data
unloading palettes
unloading gauge data
restoring effect bitmaps
unloading background bitmap
unloading custom background data
shutting down SDL
shutting down merged textures cache
shutting down SDL CD service
unloading endlevel data
unloading textures
unloading sounds
unloading poly models
unloading movies
unloading game fonts
unloading game texts
unloading program arguments
unloading program arguments
My configuration:
Very old Pentium III 1G 256MB
Video Gforce Fx 5500 128m (drivers lastest)
Slackware linux 11.0
Datafiles of descent,descent2 counterstrike and vertigo, Feactured level Boiling Point.
Anyone have any idea
