D2x-xl small font,icons and cockpit garbage SOLVED!

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skulldrigo

D2x-xl small font,icons and cockpit garbage SOLVED!

Postby skulldrigo » Sun Dec 02, 2007 4:17 am

Hello all, this is my first topic here, my problem is small font garbage,icons and cockpit, see:
Image
Image

my d2x-log:

Code: Select all

D2X-XL 1.11.61
Creating default tracker list
Loading main hog file
   found hog file 'd2x.hog'
   found hog file 'd2x-xl.hog'
   found hog file 'extra.hog'
   found hog file 'descent.hog'
Loading text resources
Loading ban list
Initializing i/o
Reading configuration file
Initializing control types
Initializing joystick
Initializing graphics
   initializing SDL
   initializing internal texture list
   allocating screen buffer
   initializing OpenGL window
setting OpenGL attributes
   setting SDL_GL_RED_SIZE to 8 succeeded
   setting SDL_GL_GREEN_SIZE to 8 succeeded
   setting SDL_GL_BLUE_SIZE to 8 succeeded
   setting SDL_GL_ALPHA_SIZE to 8 succeeded
   setting SDL_GL_BUFFER_SIZE to 32 succeeded
   setting SDL_GL_STENCIL_SIZE to 8 succeeded
   setting SDL_GL_ACCUM_RED_SIZE to 5 succeeded
   setting SDL_GL_ACCUM_GREEN_SIZE to 5 succeeded
   setting SDL_GL_ACCUM_BLUE_SIZE to 5 succeeded
   setting SDL_GL_ACCUM_ALPHA_SIZE to 5 succeeded
   setting SDL_GL_DOUBLEBUFFER to 1 succeeded
setting SDL video mode (640x480x32, windowed)
SDL suggests 32 bits/pixel
   initializing OpenGL view port
   initializing OpenGL screen mode
   initializing OpenGL extensions
Shaders are available
No rendering to texture available
building lighting shader programs
building corona blending shader program
Initializing render buffers
SDL suggests 32 bits/pixel
SDL suggests 32 bits/pixel
Loading default palette
Initializing game fonts
Initializing movies
   found movie lib 'intro-h.mvl'
   found movie lib 'other-h.mvl'
   found movie lib 'robots-h.mvl'
Initializing game data
   Initializing hash tables
   Initializing sound data (254 sounds)
   Initializing bitmap index (2620 indices)
   Initializing placeholder bitmap
   Loading game data
   Loading main ham file
      Loading 910 texture indices
      Loading 254 sound indices
      Loading 107 animation clips
      Loading 105 animation descriptions
      Loading 51 tWall animations
      Loading 66 robot descriptions
      Loading 1145 robot joint descriptions
      Loading 62 weapon descriptions
      Loading 48 powerup descriptions
      Loading 166 tPolyModel descriptions
      Loading poly model data
      Loading 100 cockpit gauges
      Loading 600 tObject bitmap indices
      Loading tPlayer ship description
      Loading 6 cockpit bitmaps
      Loading 7 reactor descriptions
      Loading bitmap index translation table
      Looking for Descent 1 data files
   Loading sound file
      Loading sound data (183 sounds)
   Loading sound data
   Initializing endlevel data
Initializing sound
Loading hoard data
Showing title screens
   found hog file 'descent.hog'
DigiPlayMidiSong (descent.hmp)
SDL_mixer playing descent.hmp
Showing loading screen
   initializing OpenGL window
   initializing OpenGL view port
   initializing OpenGL screen mode
Initializing texture merge buffer
Setting screen mode
Initializing game data
  Objects ...
  Special effects...
  AI system...
  exploding walls...
  particle systems...
  loading background bitmap...
Loading hires models
Enabling TrackIR support
Loading player profile
SDL suggests 32 bits/pixel
Invoking main menu
   initializing OpenGL window
Destroying cameras
setting OpenGL attributes
   setting SDL_GL_RED_SIZE to 8 succeeded
   setting SDL_GL_GREEN_SIZE to 8 succeeded
   setting SDL_GL_BLUE_SIZE to 8 succeeded
   setting SDL_GL_ALPHA_SIZE to 8 succeeded
   setting SDL_GL_BUFFER_SIZE to 32 succeeded
   setting SDL_GL_STENCIL_SIZE to 8 succeeded
   setting SDL_GL_ACCUM_RED_SIZE to 5 succeeded
   setting SDL_GL_ACCUM_GREEN_SIZE to 5 succeeded
   setting SDL_GL_ACCUM_BLUE_SIZE to 5 succeeded
   setting SDL_GL_ACCUM_ALPHA_SIZE to 5 succeeded
   setting SDL_GL_DOUBLEBUFFER to 1 succeeded
setting SDL video mode (800x600x32, windowed)
SDL suggests 32 bits/pixel
   initializing OpenGL view port
   initializing OpenGL screen mode
Destroying cameras
building lighting shader programs
building corona blending shader program
launching main menu
   parsing mission file
      'name = Descent 2: Counterstrike!'
      'type = normal'
      'num_levels = 24'
      parsing level list
         'd2leva-1.rl2'
         'd2leva-2.rl2'
         'd2leva-3.rl2'
         'd2leva-4.rl2'
         'd2levb-1.rl2'
         'd2levb-2.rl2'
         'd2levb-3.rl2'
         'd2levb-4.rl2'
         'd2levc-1.rl2'
         'd2levc-2.rl2'
         'd2levc-3.rl2'
         'd2levc-4.rl2'
         'd2levd-1.rl2'
         'd2levd-2.rl2'
         'd2levd-3.rl2'
         'd2levd-4.rl2'
         'd2leve-1.rl2'
         'd2leve-2.rl2'
         'd2leve-3.rl2'
         'd2leve-4.rl2'
         'd2levf-1.rl2'
         'd2levf-2.rl2'
         'd2levf-3.rl2'
         'd2levf-4.rl2'
      'num_secrets = 6'
      parsing secret level list
         'd2leva-s.rl2,1'
         'd2levb-s.rl2,5'
         'd2levc-s.rl2,9'
         'd2levd-s.rl2,13'
         'd2leve-s.rl2,17'
         'd2levf-s.rl2,21'
      ''
      ''
   getting highest level allowed to play
Starting the briefing
Destroying cameras
Loading extra images
building lighting shader programs
building corona blending shader program
Looking for briefing screen 'robot.tex'
DigiPlayMidiSong (briefing.hmp)
SDL_mixer playing briefing.hmp
Loading level...
   stopping music
   stopping sounds
   unloading textures
   unloading custom sounds
unloading custom sounds
   unloading hardware lights
   unloading cambot
   unloading additional models
unloading extra poly models
   unloading additional model textures
unloading extra bitmaps
   unloading additional model textures
   freeing sound buffers
   freeing auxiliary poly model data
   restoring default robot settings
   Destroying camera objects
Destroying cameras
   Destroying particle data
   Destroying lightning data
   Initializing smoke manager
   loading level 'd2leva-1.rl2'
   loading palette
   loading level data
   loading texture brightness info
   Creating face list
   loading level textures
   loading replacement textures
   loading replacement sounds
unloading custom sounds
   loading endlevel data
   loading cambot
   loading replacement robots
   initializing cambot
   counting entropy rooms
   initializing door animations
   initializing sound sources
DigiPlayMidiSong (game01.hmp)
SDL_mixer playing game01.hmp
   rebuilding OpenGL texture data
      rebuilding effects
Destroying cameras
Loading extra images
shutting down merged textures cache
building lighting shader programs
building corona blending shader program
Looking for precompiled light data
Computing segment visibility
computing segment visibility (-1)
Starting segment light calculation threads
computing nearest segment lights (0)
computing nearest segment lights (114)
Starting vertex light calculation threads
computing nearest vertex lights (0)
computing nearest vertex lights (414)
Saving precompiled light data
Computing static lighting
Loading extra images
DigiPlayMidiSong (descent.hmp)
SDL_mixer playing descent.hmp
launching main menu
SDL suggests 32 bits/pixel
   initializing OpenGL window
Destroying cameras
setting OpenGL attributes
   setting SDL_GL_RED_SIZE to 8 succeeded
   setting SDL_GL_GREEN_SIZE to 8 succeeded
   setting SDL_GL_BLUE_SIZE to 8 succeeded
   setting SDL_GL_ALPHA_SIZE to 8 succeeded
   setting SDL_GL_BUFFER_SIZE to 32 succeeded
   setting SDL_GL_STENCIL_SIZE to 8 succeeded
   setting SDL_GL_ACCUM_RED_SIZE to 5 succeeded
   setting SDL_GL_ACCUM_GREEN_SIZE to 5 succeeded
   setting SDL_GL_ACCUM_BLUE_SIZE to 5 succeeded
   setting SDL_GL_ACCUM_ALPHA_SIZE to 5 succeeded
   setting SDL_GL_DOUBLEBUFFER to 1 succeeded
setting SDL video mode (640x480x32, windowed)
SDL suggests 32 bits/pixel
   initializing OpenGL view port
   initializing OpenGL screen mode
Destroying cameras
building lighting shader programs
building corona blending shader program
   parsing mission file
      'name = Descent 2: Counterstrike!'
      'type = normal'
      'num_levels = 24'
      parsing level list
         'd2leva-1.rl2'
         'd2leva-2.rl2'
         'd2leva-3.rl2'
         'd2leva-4.rl2'
         'd2levb-1.rl2'
         'd2levb-2.rl2'
         'd2levb-3.rl2'
         'd2levb-4.rl2'
         'd2levc-1.rl2'
         'd2levc-2.rl2'
         'd2levc-3.rl2'
         'd2levc-4.rl2'
         'd2levd-1.rl2'
         'd2levd-2.rl2'
         'd2levd-3.rl2'
         'd2levd-4.rl2'
         'd2leve-1.rl2'
         'd2leve-2.rl2'
         'd2leve-3.rl2'
         'd2leve-4.rl2'
         'd2levf-1.rl2'
         'd2levf-2.rl2'
         'd2levf-3.rl2'
         'd2levf-4.rl2'
      'num_secrets = 6'
      parsing secret level list
         'd2leva-s.rl2,1'
         'd2levb-s.rl2,5'
         'd2levc-s.rl2,9'
         'd2levd-s.rl2,13'
         'd2leve-s.rl2,17'
         'd2levf-s.rl2,21'
      ''
      ''
Starting the briefing
Destroying cameras
Loading extra images
building lighting shader programs
building corona blending shader program
Looking for briefing screen 'robot.tex'
DigiPlayMidiSong (briefing.hmp)
SDL_mixer playing briefing.hmp
Loading level...
   stopping music
   stopping sounds
   unloading textures
   unloading custom sounds
unloading custom sounds
   unloading hardware lights
   unloading cambot
   unloading additional models
unloading extra poly models
   unloading additional model textures
unloading extra bitmaps
   unloading additional model textures
   freeing sound buffers
   freeing auxiliary poly model data
   restoring default robot settings
   Destroying camera objects
Destroying cameras
   Destroying particle data
   Destroying lightning data
   Initializing smoke manager
   loading level 'd2leva-1.rl2'
   loading palette
   loading level data
   loading texture brightness info
   Creating face list
   loading level textures
   loading replacement textures
   loading replacement sounds
unloading custom sounds
   loading endlevel data
   loading cambot
   loading replacement robots
   initializing cambot
   counting entropy rooms
   initializing door animations
   initializing sound sources
DigiPlayMidiSong (game01.hmp)
SDL_mixer playing game01.hmp
   rebuilding OpenGL texture data
      rebuilding effects
Destroying cameras
Loading extra images
shutting down merged textures cache
building lighting shader programs
building corona blending shader program
Looking for precompiled light data
Computing segment visibility
computing segment visibility (-1)
Starting segment light calculation threads
computing nearest segment lights (0)
computing nearest segment lights (114)
Starting vertex light calculation threads
computing nearest vertex lights (0)
computing nearest vertex lights (414)
Saving precompiled light data
Computing static lighting
Loading extra images
DigiPlayMidiSong (descent.hmp)
SDL_mixer playing descent.hmp
launching main menu
Saving configuration file
Saving player profile
Releasing tracker list
unloading lightning data
shutting down merged textures cache
shutting down merged textures cache
unloading menu data
shutting down graphics subsystem
Destroying cameras
unloading extra bitmaps
unloading extra poly models
unloading string pool
unloading hires animations
freeing sound buffers
unloading custom sounds
unloading hoard data
unloading auxiliary poly model data
unloading hires models
unloading tracker list
unloading lightmap data
unloading particle data
unloading shield sphere data
unloading HUD icons
unloading extra texture data
unloading shield data
unloading palettes
unloading gauge data
restoring effect bitmaps
unloading background bitmap
unloading custom background data
shutting down SDL
shutting down merged textures cache
shutting down SDL CD service
unloading endlevel data
unloading textures
unloading sounds
unloading poly models
unloading movies
unloading game fonts
unloading game texts
unloading program arguments
unloading program arguments


My configuration:
Very old Pentium III 1G 256MB
Video Gforce Fx 5500 128m (drivers lastest)
Slackware linux 11.0
Datafiles of descent,descent2 counterstrike and vertigo, Feactured level Boiling Point.

Anyone have any idea :) ?
Last edited by skulldrigo on Sat Dec 08, 2007 6:15 pm, edited 1 time in total.
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Sapphire Wolf
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Postby Sapphire Wolf » Sun Dec 02, 2007 6:05 am

try posting the issue here:
http://sourceforge.net/projects/d2x-xl/
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Aus-RED-5
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Postby Aus-RED-5 » Sun Dec 02, 2007 7:34 am

Skulldrigo, please read the Bug Reports & Feature Request thread.

Thanks. ;)
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karx11erx
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Postby karx11erx » Sun Dec 02, 2007 9:57 am

Read the worklog about how to decrease D2X-XL memory consumption and get the latest drivers.
skulldrigo

Postby skulldrigo » Sun Dec 02, 2007 10:54 pm

Well, I tried to use -use_swapfile but had not end, the worklog has no reference to garbage,font or icons,
I will register at sourceforge, and post a bug report well done.

Sorry for my english, :P i using a translator.

Thanks to all developers anyway, all are doing a great job.

have fun
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karx11erx
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Postby karx11erx » Mon Dec 03, 2007 11:23 am

I wrote read the worklog about memory consumption. There's a worklog entry about that.
skulldrigo

Postby skulldrigo » Sat Dec 08, 2007 6:42 pm

First of all thank you to all individuals who play and continue developing D2X-XL, Play and enjoy forever (:P)!!!!

Backing to the trouble: My trouble was garbage in small fonts,icons and cockpit.

I m use linux and compile and test svn repository all days :).

I got a old p3 with 256 mb and a nvidia FX-5500 with lastest nvidia drivers, but nvidia drivers come with old headers of opengl.dont have glDrawRangeElements defined, then i comented in ogl_defs.h the "#ifdef WIN32", now d2X-XL compile but got bugs.

The solution was download and install lastest MESA 3D package and recompile then.

Problem Solved yaahoooo !!!

Note: i try to make a account in sourceforge last week, but still waiting email confirmation.......
ScottCoburn

Postby ScottCoburn » Sun Dec 16, 2007 11:56 pm

> Backing to the trouble: My trouble was garbage in small fonts,icons and cockpit.

> with lastest nvidia drivers, but nvidia drivers come with old headers of opengl.dont have glDrawRangeElements defined, then i comented in ogl_defs.h the "#ifdef WIN32", now d2X-XL compile but got bugs.

> The solution was download and install lastest MESA 3D package and recompile then.

I have this same problem with garbage fonts and such, and the compile problem, solved by commenting in ogl_defs.h.

Which MESA stuff did you install? Which slackware package?

Thanks,

Scott
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Postby Tankie2 » Mon Dec 17, 2007 3:51 am

I"ve been having troublewith the new exe from 1.1170 to current not starting (at all). The last version I have that starts is d2x-xl-w32-1.11.46. Does anyone know where I can get versions from w32-1.11.46 to w32-1.11.69 so I can see where the working exe and my XP PC developed irreconcilable differences and parted ways? :wink:
If it's not Descent it is just another interactive screen saver.

Player settings: Left-handed mouse Mouse & Keyboard remap (edit & calculator keys), Stereo Headphones, Redbook (Skinny Puppy CD).
OS: Microsoft® Windows Vista™ Home Premium Version 6.0.6002 Service Pack 2 Build 6002
System: HP-Pavilion
Model: NH836AV-ABA m9500z
System Type: x64-based PC
Processor: AMD Phenom(tm) 9850 Quad-Core Processor, 2500 Mhz, 4 Core(s), 4 Logical Processor(s)
BIOS Version/Date: Phoenix Technologies, LTD 5.11, 2/13/2009
SMBIOS: Version 2.5
Time Zone: (GMT-06:00) Central Daylight Time (US & Canada)
Installed Physical Memory (RAM):4.00 GB
Total Physical Memory: 3.99 GB
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karx11erx
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Postby karx11erx » Mon Dec 17, 2007 10:30 am

It looks like I introduced some bug after 1.11.46 that causes D2X-XL to crash on older hardware. I will get some hardware where it crashes early next year, so I will hopefully be able to fix this. As for now, I just don't have a clue what's going on there. If D2X-XL crashes so early that you do not even get a log file, it has done as good as nothing yet (not even initialized graphics stuff). Could even be an SDL related problem. Did you try the 16 bit version of D2X-XL (actually the code is 32 bit too, but it is made so that it should run w/o problems on 16 bit Windows version, and probably also on WinXP machines where the 32 bit version crashes).
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Weyrman
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Postby Weyrman » Mon Dec 17, 2007 10:53 am

This link is to a zipfile that has most of the exe files from .51 to .69

http://users.tpg.com.au/allanb62//d2x%2051-69.zip

Hope it helps. I did also have some earlier ones but deleted them on Saturday! (would you believe???!!?)

Regards,

Allan
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Postby Tankie2 » Tue Dec 18, 2007 1:20 am

karx11erx wrote:It looks like I introduced some bug after 1.11.46 that causes D2X-XL to crash on older hardware. I will get some hardware where it crashes early next year, so I will hopefully be able to fix this. As for now, I just don't have a clue what's going on there. If D2X-XL crashes so early that you do not even get a log file, it has done as good as nothing yet (not even initialized graphics stuff). Could even be an SDL related problem. Did you try the 16 bit version of D2X-XL (actually the code is 32 bit too, but it is made so that it should run w/o problems on 16 bit Windows version, and probably also on WinXP machines where the 32 bit version crashes).


Oh yes, the -win16.exe works great, but I was really digging the 3D hostages and waslooking forward to the improvements of your latest stuff. As it is now with the 1.11.46 I put the new hog in and got the 3d hostages but they are all spinning like they're doing some rave dance as if they don'thave a care in the world. I just put it down to they are suffering nitrogen narcosis and I've rescued them just in time. I've downloaded the zip file Weyrman offered up and I'll upgrade to the latest version that will run. If you'll list the hardware you'd like to have to fix this compatability problem perhaps some of us fans have some parts laying around. I have some socket A stuff, like an Athlon or two over 1 GHz.
If it's not Descent it is just another interactive screen saver.

Player settings: Left-handed mouse Mouse & Keyboard remap (edit & calculator keys), Stereo Headphones, Redbook (Skinny Puppy CD).
OS: Microsoft® Windows Vista™ Home Premium Version 6.0.6002 Service Pack 2 Build 6002
System: HP-Pavilion
Model: NH836AV-ABA m9500z
System Type: x64-based PC
Processor: AMD Phenom(tm) 9850 Quad-Core Processor, 2500 Mhz, 4 Core(s), 4 Logical Processor(s)
BIOS Version/Date: Phoenix Technologies, LTD 5.11, 2/13/2009
SMBIOS: Version 2.5
Time Zone: (GMT-06:00) Central Daylight Time (US & Canada)
Installed Physical Memory (RAM):4.00 GB
Total Physical Memory: 3.99 GB
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karx11erx
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Postby karx11erx » Tue Dec 18, 2007 1:24 am

You can load all the 3D stuff with the -16 exe. The main difference to the other exe is that it doesn't need certain system dlls.

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