Triggers and more

All about modding, mapping and modeling for D2X-XL

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CargoOfDarkness
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Triggers and more

Postby CargoOfDarkness » Tue Sep 15, 2009 3:49 pm

Hi!
I have several questions:

How does these triggers work and what are they good for (for example)?

Enable / Disable, Message, Set Spawn, Camera???


Please dont just tell me what they do, also tell me how to configure them correct. :wink:
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karx11erx
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Postby karx11erx » Tue Sep 15, 2009 7:46 pm

Read the DLE-XP doc on my web site and the recent worklog entry about triggers.
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Postby Yokelassence » Wed Sep 16, 2009 12:14 am

Also take a look at what other level developers did and how they handled triggers. I learned a lot from Boiling Point

I recommend creating a testing level solely for triggers so you can learn kinesthetically. I built a "trigger testing lab" myself and use it to experiment with complex trigger setups before implementing them in a level.
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karx11erx
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Postby karx11erx » Wed Sep 16, 2009 7:20 am

You can of course come back and ask questions when you have worked through the docs and looked into a few levels. Styx-D3 has a nice example of doing some programming with triggers (explained in the worklog).

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