[!] Pumo Mines Recruiting

All about modding, mapping and modeling for D2X-XL

Moderators: Frustikus, simX, Aus-RED-5

User avatar
darkflamewolf
Posts: 690
Joined: Sat Aug 23, 2008 9:14 pm
Location: Minot, ND

Re: [!] Pumo Mines Recruiting

Postby darkflamewolf » Thu Jun 02, 2011 10:50 pm

Well, seeing as I'll never completed Azaran Zodiark, you can basically rip anything you want from it to use for your level pack. Just PM me if you are interested in seeing what you can salvage from the level.
User avatar
Alter-Fox
Posts: 1132
Joined: Mon Mar 31, 2008 7:29 pm
Location: some other reality

Re: [!] Pumo Mines Recruiting

Postby Alter-Fox » Fri Jun 03, 2011 1:40 am

What happened to my last post?

Stupid work connection... it must not have sent.
We live in a universe... It's distracting
=========================================================
beware of ounce
User avatar
Pumo
D2X-XL Expert
D2X-XL Expert
Posts: 1435
Joined: Tue Sep 25, 2007 9:28 pm
Location: Here :)
Contact:

Re: [!] Pumo Mines Recruiting

Postby Pumo » Fri Jun 03, 2011 7:43 pm

@Wolfie: Well, it would be indeed such an honor to have what you got done of Azaran Zodiark for use on Pumo Mines. :D

@Alter: I got the oportunity to read your post, and indeed those are some good ideas.
The idea of changing the message of level destroyed at the end can be changed (I think) by me by modifying the mod's game text replacement file, If i'm not wrong.

And regarding the Core cannon issues and the ship styles, that would not be a problem, as the Core cannon will appear on later levels, where the pilot would be Shinnomeh, and he uses the Heavy ship. Scorpia-EX will use the light ship but her missions happens before you get the Core cannon, so that would not be a problem. :)

(In fact, the very last level would have Shinnomeh as the pilot, and thus the heavy ship will be the last one you will be piloting)
[Pumo software main website] - Pumo Mines current progress: 60%
-SYSTEM SPECS-
CPU: Intel Core i7 4790 3.6 GHz (4 GHz Turbo)
RAM: 16GB DDR3 1333MHZ
SSD: Kingston SSDNow V300, 240GB
HDD: Seagate 1TB 7200RPM SATA
External HDD: Seagate Backup Plus Slim 1TB 5400RPM
Video: nVidia GeForce GTX 1050 Ti OC 4GB
Sound: RealTek High Definition Audio
Display 1: LG 24M38H 24" 1080p HD LED Monitor
Display 2: Dell 19" 1440x900 TFT Monitor
OS: Windows 10 64-bits
Frustikus
D2X-XL Team
D2X-XL Team
Posts: 778
Joined: Mon Oct 22, 2007 3:06 pm
Location: Germany

Re: [!] Pumo Mines Recruiting

Postby Frustikus » Fri Jun 03, 2011 8:37 pm

Pumo wrote: (... and thus the heavy ship will be the last one you will be piloting)


Then it must be a remarkable awesome beauty to be remembered 8)
Intel Q9550 (E0) @ 3420 MHz and standard voltage with Sonic Tower Rev.2, Geforce GTX 260 (896 MB), Asus P5Q Deluxe, 6 GB GSkill DDR2-1066, 2x500 GB Seagate @ Raid 0, Soundblaster XFi, Sharkoon Rebel12 Case, Teufel Concept Magnum 5:1, Samsung 2494 SW , Genius Navigator 535, Logitech Wingman FF, Windows 7 Ultimate 64 bit
User avatar
Alter-Fox
Posts: 1132
Joined: Mon Mar 31, 2008 7:29 pm
Location: some other reality

Re: [!] Pumo Mines Recruiting

Postby Alter-Fox » Sat Jun 04, 2011 12:12 am

Pumo wrote:... by modifying the mod's game text replacement file, If i'm not wrong.


I'm curious where you found out how to do that. I'm looking around for tutorials (there are some messages I want to make some small changes to for my D2X-XL missions), but I can't find anything (I think we can continue this conversation on your forum though, someone is getting pissed off with my off-topic posts here and I told him I'd try and do better).

Back on topic:
Since I'm not online on Steam very much (and you aren't either I see) it would be a good idea to set a date and time for the meeting to discuss the PM team stuff. It will probably be slightly easier than impossible because I'm in the same timezone as you... but I have no idea what timezone Blarget is in and Frusti is definitely not even in a close timezone ;).
We live in a universe... It's distracting
=========================================================
beware of ounce
User avatar
Pumo
D2X-XL Expert
D2X-XL Expert
Posts: 1435
Joined: Tue Sep 25, 2007 9:28 pm
Location: Here :)
Contact:

Re: [!] Pumo Mines Recruiting

Postby Pumo » Sat Jun 04, 2011 7:18 am

Frustikus wrote:Then it must be a remarkable awesome beauty to be remembered 8)


Hehe, well said. 8)

Your ships will be available on 10 levels of the mission (in par with the Orbit XC), being 5 levels for the light ship and 5 levels for the Heavy Ship (including the last one and a secret level).
[Pumo software main website] - Pumo Mines current progress: 60%
-SYSTEM SPECS-
CPU: Intel Core i7 4790 3.6 GHz (4 GHz Turbo)
RAM: 16GB DDR3 1333MHZ
SSD: Kingston SSDNow V300, 240GB
HDD: Seagate 1TB 7200RPM SATA
External HDD: Seagate Backup Plus Slim 1TB 5400RPM
Video: nVidia GeForce GTX 1050 Ti OC 4GB
Sound: RealTek High Definition Audio
Display 1: LG 24M38H 24" 1080p HD LED Monitor
Display 2: Dell 19" 1440x900 TFT Monitor
OS: Windows 10 64-bits
Woodpecker
Posts: 129
Joined: Wed Oct 07, 2009 11:07 pm

Re: [!] Pumo Mines Recruiting

Postby Woodpecker » Sun Jun 05, 2011 12:09 pm

Just to say: when the time comes I'll gladly noob-pilot test your levels. Nothing worse than a level that's disheartening to the beginner on trainee.
User avatar
darkflamewolf
Posts: 690
Joined: Sat Aug 23, 2008 9:14 pm
Location: Minot, ND

Re: [!] Pumo Mines Recruiting

Postby darkflamewolf » Mon Jun 06, 2011 3:36 pm

sent, hopefully you can get something out of it Pumo.

Return to “D2X-XL Mapping & Modding”

Who is online

Users browsing this forum: No registered users and 1 guest