This level's vast space facilitates the use of Elite Earthshaker missiles (Gengi's original idea, introduced to me by Blarget2). Many thanks to Blarget2 for helping me with the *.ham. This map is dedicated to my friends and shakerlovers (:P) Gengi and Obiwan Kenobi.
Elite Earthshaker missiles
This particular type contains a heavier ordinance, that deploys 8 independent standard Earthshaker Missiles upon impact, leading to eventually spawning a total of 64 Earthshaker homing children. Deadlier but longer to make a hit. Once you get a hint of one fired, you have more time to take cover in the disks. Also, in the vast space, if not taken by surprise, you can evade all 64 of them out right. Depends on whether the 8 shakers hit walls at the same time or not. Like the manual says: "Treat with respect!" (or be destroyed )
2nd tier Reactor-based retrofitted gunnery
Utilising Reactor technology, the second tier PTMC standard issue primary weapons for the Pyro-GX have improved performance inside the radioactive environment of the SPC.
- Gauss (improved rail) cannon:
The improved rail can propel shrapnel 24.5 times heavier (2 rounds per clip (625 use of ammo)) at 5 times terminal velocity than standard issue Gauss cannon. It deals almost full hull damage and recoil double that of a Mega missile, in the direction of the impacting projectile. The condensation of the rounds make them more unstable, hence the increased collateral damage of the projectile.
- Helix cannon:
With the barrel shielding, this weapon wields five Reactor neutron shots instead, that deal slightly more damage, but are slightly slower than standard issue Helix cannon.
- Phoenix cannon:
Replacing standard issue Phoenix's plasma heat technology with Reactor fusion technology allows for increase firepower, sacrificing the standard issue's ability to repel condensed plasma off walls.
- Omega cannon:
Thanks to increased output from a miniaturized Reactor, the omega beam can reach and home in a range tenfold that of the standard issue Omega cannon. It also deals slightly more damage.
This in this level you can distinctify to separate (game-wise) areas: the main reactor* (big room, not Descent Reactor; picture 1, on the left) and the accelerator (the ring around the reactor).
The main hall
The main hall is the link to all the surrounding plates that support they accelerator. The plates' walls serve as quick cover from the modified earthshaker missiles, considering their delay in triggering. In this vast space actually, the shakers take a lot of time to travel through the level and back again (second tier shakers), but... so do you.
You can actually fly inside the accelerator (it is also the fuel centre, picture 2), with entry points (picture 3) every forth plate. There are two hints as to where the entry points are; an obvious and a seem-less one. The obvious one washes out after a while in-game.
This map was not originally indented for release, but it plays good with those shakers. Has been tested to play good with 4 players. While the space prompts for 8, it might get a bit laser one fight, as the powerups will re-spawn in the plates, so you have to search them one by one usually.
There is a second level in the *.hog pack. It's practically the same level but slightly different.* You 'll see.
*You can only access the second level via multiplayer, since these levels don't have a Reactor. They are indented for multiplayer anyways... There's an XL version of the level coming, called the "Large Pardon Collider". THAT is probably not gonna be playeable, but why the heck not?
Picture 1: The Small Pardon Collider from the outside:
Picture 2: The Small Pardon Collider from the inside:
Picture 3: Inside one of the plates containing an entry point to the accelerator: