WEAPON SPRITE

All about modding, mapping and modeling for D2X-XL

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lambdatorus
Posts: 7
Joined: Sun Feb 08, 2015 9:27 am

WEAPON SPRITE

Postby lambdatorus » Sun Mar 15, 2015 3:08 pm

I intend to release new weapon fx .I started with PLASMA ball.BTW Diedel ,i sent you another plasma sprite(rescaled).
But i noticed something

Image

The center part of the fx should be plain opaque. I know it because I made it like this .
So I checked the alpha.
Image
Normaly, white pixel means 100% opacity .Maybe this as to do with coding?
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Pumo
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Re: WEAPON SPRITE

Postby Pumo » Sun Mar 15, 2015 3:17 pm

What happens is that on D2X-XL, independetly of the texture's alpha channel, all weapon sprites have a certain level of opacity/transparency by default.
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