Pumo Mines Thread

All about modding, mapping and modeling for D2X-XL

Moderators: Frustikus, simX, Aus-RED-5

Irontower
Posts: 146
Joined: Sat Apr 04, 2009 7:06 pm

Re: Pumo Mines Thread

Postby Irontower » Thu Oct 11, 2018 7:40 pm

Hi Pumo, I hope you are fine ! Is Pumo Mines dead or are you still working on it ?
best regards
User avatar
Pumo
D2X-XL Expert
D2X-XL Expert
Posts: 1434
Joined: Tue Sep 25, 2007 9:28 pm
Location: Here :)
Contact:

Re: Pumo Mines Thread

Postby Pumo » Wed Nov 28, 2018 10:47 pm

Hi Irontower, long time no see. I just logged in to post an announcement regarding Pumo Mines and saw your post.
I'm doing mostly well as for now, and will talk about current state of Pumo Mines, so check the next post.
[Pumo software main website] - Pumo Mines current progress: 60%
-SYSTEM SPECS-
CPU: Intel Core i7 4790 3.6 GHz (4 GHz Turbo)
RAM: 16GB DDR3 1333MHZ
SSD: Kingston SSDNow V300, 240GB
HDD: Seagate 1TB 7200RPM SATA
External HDD: Seagate Backup Plus Slim 1TB 5400RPM
Video: nVidia GeForce GTX 1050 Ti OC 4GB
Sound: RealTek High Definition Audio
Display 1: LG 24M38H 24" 1080p HD LED Monitor
Display 2: Dell 19" 1440x900 TFT Monitor
OS: Windows 10 64-bits
User avatar
Pumo
D2X-XL Expert
D2X-XL Expert
Posts: 1434
Joined: Tue Sep 25, 2007 9:28 pm
Location: Here :)
Contact:

Re: Pumo Mines Thread

Postby Pumo » Wed Nov 28, 2018 10:48 pm

-.!IMPORTANT ANNOUNCEMENT!.-

Hello everyone, Pumo here. :)
Ok, so... I think it's time to get things clear about the current state of Pumo Mines - Kartsal Motivation project.
D2X-XL is mostly (and sadly :( ) a dead project now, and many don't even use it anymore, and Overload is the new kid in town, but still, Pumo Mines is and will always be my Descent dream project and want to see it done.
So, this year I'm resuming the work on the project, but some things must change in the way they will be made.

First of all:
I will focus on all unfinished levels, with just small changes to already made and complete levels.
This means there will be some inconsintency, mainly on the door frame designs (Levels 1 to 5 didn't had a 3d shell around the doors, but starting on level 6 they do. However, and at least for now, it's too much of a hassle to add those 3d shells to already made level structures).

Another thing that Pumo Mines won't have for now, are complex 3d pre-rendered movies.
I know the 3-level demo had a couple of movies, but again, if I want to focus on the campaign design, I won't be able to get the time to made those. However, there will be scripted exit sequences and effects on some levels (using accelerator triggers and stuff).

About 3D Models, I managed on previous years to finish the design of 3D models for the weapons (thanks to Metalbeast!), but many scenery props and level assets won't be made by me, will be used from royalty-free 3D assets that are (or were) available on the web (like SolCommand, Nobiax, etc)

And finally, but not least important, I will try to release a new playable version with some of the new levels as soon as possible, but you may encounter some issues with it, as I prefer to add updates and patches to it than keeping it unpublished for years (I will also made a poll, to see how do you prefer the new Pumo Mines versions to be published).

I hope you may understand, I've been struggling with some real life issues and health problems since some years, and making such a mod is very demanding for just one person, but I really want to see my project fullfilled, so these changes are a must (and I think they will be for the better).

Thanks for reading and for your support! See you in the PMC mines, take care and beware of the Hosako Empire! :D

PS. I'm also working on a simpler Descent project that you may see released soon, and it's related to the Pumo Mines universe ;)

-Some screenshots of Pumo Mines as it's now:
ImageImageImageImageImageImage
[Pumo software main website] - Pumo Mines current progress: 60%
-SYSTEM SPECS-
CPU: Intel Core i7 4790 3.6 GHz (4 GHz Turbo)
RAM: 16GB DDR3 1333MHZ
SSD: Kingston SSDNow V300, 240GB
HDD: Seagate 1TB 7200RPM SATA
External HDD: Seagate Backup Plus Slim 1TB 5400RPM
Video: nVidia GeForce GTX 1050 Ti OC 4GB
Sound: RealTek High Definition Audio
Display 1: LG 24M38H 24" 1080p HD LED Monitor
Display 2: Dell 19" 1440x900 TFT Monitor
OS: Windows 10 64-bits
Irontower
Posts: 146
Joined: Sat Apr 04, 2009 7:06 pm

Re: Pumo Mines Thread

Postby Irontower » Mon Dec 24, 2018 8:33 am

Hi Pumo :clap: It's realy fine to hear from you and tthat you are doing well ! Yes, Overload is there and I lke it. But what should I say, I didn't get the same feeling as when playing D2 !? In the meantime I'm retired and have plenty of time :D I'm realy happy to hear that Pumo Mines is alive and I hope to play it in the near future :D
Best regards and Merry Christmas !
User avatar
karx11erx
D2X-XL Master
D2X-XL Master
Posts: 8112
Joined: Mon Sep 24, 2007 8:48 pm
Location: Wilferdingen, Germany
Contact:

Re: Pumo Mines Thread

Postby karx11erx » Mon Dec 24, 2018 11:40 pm

I didn't think you were still working on this. Really cool!
Irontower
Posts: 146
Joined: Sat Apr 04, 2009 7:06 pm

Re: Pumo Mines Thread

Postby Irontower » Tue Dec 25, 2018 7:42 am

karx11erx wrote:I didn't think you were still working on this. Really cool!

So kaun ma si teischn ! :lolol:

Merry Christmas and happy new year to all !
User avatar
Pumo
D2X-XL Expert
D2X-XL Expert
Posts: 1434
Joined: Tue Sep 25, 2007 9:28 pm
Location: Here :)
Contact:

Re: Pumo Mines Thread

Postby Pumo » Sun Feb 17, 2019 1:58 am

karx11erx wrote:I didn't think you were still working on this. Really cool!

Of course! I stopped working on it on 2015 due to personal reasons, but now I'm back baby!

Glad to see there are still people interested on it, even some users on the Overload discord channel asked me about Pumo Mines.

Here's a small update of how it's going, as I applied new higher quality texturing (thanks a lot to Irontower for some of the textures that I used as a base!):
I finished most global textures, and also finished the per-level ones of levels 1 to 5.
Here you can see how it looks (screenshots of levels 4 and 5 are at the bottom of the picture) :)

Image
[Pumo software main website] - Pumo Mines current progress: 60%
-SYSTEM SPECS-
CPU: Intel Core i7 4790 3.6 GHz (4 GHz Turbo)
RAM: 16GB DDR3 1333MHZ
SSD: Kingston SSDNow V300, 240GB
HDD: Seagate 1TB 7200RPM SATA
External HDD: Seagate Backup Plus Slim 1TB 5400RPM
Video: nVidia GeForce GTX 1050 Ti OC 4GB
Sound: RealTek High Definition Audio
Display 1: LG 24M38H 24" 1080p HD LED Monitor
Display 2: Dell 19" 1440x900 TFT Monitor
OS: Windows 10 64-bits
User avatar
Alter-Fox
Posts: 1132
Joined: Mon Mar 31, 2008 7:29 pm
Location: some other reality

Re: Pumo Mines Thread

Postby Alter-Fox » Sun Feb 17, 2019 4:45 pm

The stuff of legend. :guru:
I just wanna eat it all up.
We live in a universe... It's distracting
=========================================================
beware of ounce
User avatar
Obi-Wan Kenobi
Posts: 262
Joined: Mon Jan 26, 2009 9:56 pm
Location: Tatooine
Contact:

Re: Pumo Mines Thread

Postby Obi-Wan Kenobi » Wed Apr 03, 2019 6:19 am

Looks bootyfuls Puno! :clap: :cheers:
I really hope this project will meets it's final release some day :)
Firefox: 1CPU 8 Core OpteronMP 6140 D1, 32GB PC3-12800 ECC Reg HP/Micron Server Ram, Supermicro H8SGL-B/F, Sapphire Nitro+ RX 580 SE 8GB GDDR5
Blue-Leader: 2CPU 6 Core OpteronDP 2435 D0, 32GB PC2-6400 ECC Reg Kingston Value Ram, Supermicro H8DAE-2, Sapphire Nitro OC+ R9 Fury 4GB HBM
Valkyrie: 2CPU 12 Core OpteronMP 6180 SE D1, 48GB PC3-12800 ECC Reg HP/Hynix & Samsung, Supermicro H8DG6-F, Sapphire Nitro RX Vega 64 LE 2.0 8GB HBM2
User avatar
Pumo
D2X-XL Expert
D2X-XL Expert
Posts: 1434
Joined: Tue Sep 25, 2007 9:28 pm
Location: Here :)
Contact:

Re: Pumo Mines Thread

Postby Pumo » Mon Jul 08, 2019 12:44 am

So here are more news about Pumo Mines.
Now it will be divided in three episodes. Each episode can be accessed from an initial hub level.
Each time you end an episode, you return to the hub but with locked entrances, so you'll need to exit to the main menu and start a new game to select another episode completely fresh as in a cold-start (no gathered weapons and powerups).
Thanks to Alter-Fox and LightWolf for helping me with the hub ideas and work.

The three episodes will be Mineral Valley (an 'origins' story), Kartsal Motivation (the one most are familiar with) and Muchikuche (16-year later story).
Everything is part of the same campaign/mod, but will use D2X-XL features to make the episodes work.

Work on first and second episodes is going pretty well, have been steadily progressing as of lately.

So here are some scenes of episode 1 (Mineral Valley):
Image

And the entrance to one of the levels of third episode:
Image

The soundtracks to the Mineral Valley and Muchikuche levels has also been published on my Bandcamp website, if you want to check them out: http://ramland.bandcamp.com/

Hope you will be liking the new updates! :)
[Pumo software main website] - Pumo Mines current progress: 60%
-SYSTEM SPECS-
CPU: Intel Core i7 4790 3.6 GHz (4 GHz Turbo)
RAM: 16GB DDR3 1333MHZ
SSD: Kingston SSDNow V300, 240GB
HDD: Seagate 1TB 7200RPM SATA
External HDD: Seagate Backup Plus Slim 1TB 5400RPM
Video: nVidia GeForce GTX 1050 Ti OC 4GB
Sound: RealTek High Definition Audio
Display 1: LG 24M38H 24" 1080p HD LED Monitor
Display 2: Dell 19" 1440x900 TFT Monitor
OS: Windows 10 64-bits
User avatar
Yokelassence
Posts: 962
Joined: Sun Apr 06, 2008 1:54 am
Location: That country full of sheep.

Re: Pumo Mines Thread

Postby Yokelassence » Thu Jul 11, 2019 5:40 am

Every screenshot looks great, and I think it's awesome that you're still motivated to get Pumo mines fully polished even if D2X-XL isn't really being developed anymore. It's been a project years in the making, I say see it to the end.

The important thing is living the dream. I had a dream of my own descent mission as a kid and The Sphere is a culmination of that. It would have only been possible with the D2X-XL features. Even if nobody played D2X-XL, I would have still done it just to make the dream happen. So live the dream, buddy
-Core 2 Duo E8500 3.2Ghz--Radeon HD4850--4GB DDR2-800--Gigabyte EP45-DS3L--640GB Storage--Antec 300 Case-
-Now with Wi-Fi Access-
User avatar
Pumo
D2X-XL Expert
D2X-XL Expert
Posts: 1434
Joined: Tue Sep 25, 2007 9:28 pm
Location: Here :)
Contact:

Re: Pumo Mines Thread

Postby Pumo » Mon Jul 15, 2019 6:05 pm

Exactly! glad to see you think the same.

Much like your Sphere project, in my case Pumo Mines is also a project I dreamed of since I was a teen, even before D2X-XL or any other source port even existed.
You would imagine how happy and grateful I'm now that D2X-XL exists, and after Diedel added some features I asked for that were specifically made for Pumo Mines.

Even if it takes its time, I WILL finish my project, take that for sure! :mrgreen:
[Pumo software main website] - Pumo Mines current progress: 60%
-SYSTEM SPECS-
CPU: Intel Core i7 4790 3.6 GHz (4 GHz Turbo)
RAM: 16GB DDR3 1333MHZ
SSD: Kingston SSDNow V300, 240GB
HDD: Seagate 1TB 7200RPM SATA
External HDD: Seagate Backup Plus Slim 1TB 5400RPM
Video: nVidia GeForce GTX 1050 Ti OC 4GB
Sound: RealTek High Definition Audio
Display 1: LG 24M38H 24" 1080p HD LED Monitor
Display 2: Dell 19" 1440x900 TFT Monitor
OS: Windows 10 64-bits
Irontower
Posts: 146
Joined: Sat Apr 04, 2009 7:06 pm

Re: Pumo Mines Thread

Postby Irontower » Tue Aug 20, 2019 9:57 pm

Oh Pumo, can't wait to play it :!:

Return to “D2X-XL Mapping & Modding”

Who is online

Users browsing this forum: No registered users and 2 guests