Pumo Mines Thread

All about modding, mapping and modeling for D2X-XL

Moderators: Frustikus, simX, Aus-RED-5

User avatar
Pumo
D2X-XL Expert
D2X-XL Expert
Posts: 1426
Joined: Tue Sep 25, 2007 9:28 pm
Location: Here :)
Contact:

Pumo Mines Thread

Postby Pumo » Wed Jun 04, 2008 6:49 am

Hi to all!

In this thread i will put from time to time information about Pumo Mines and its progress. I've created a thread like this before, but it was lost since the problems with the forum server, so i'm opening it again! :D


----

PUMO MINES 3 LEVEL DEMO v1.0 RELEASE

OK, finally after a long wait, here is a new Pumo Mines release.

This release includes 3 levels and all possible features including movies between levels,
briefing sequences, custom OGG music, high-res models, sounds and textures and all the good stuff. ;)

It has also a lot of fixes since the last official and beta releases, including some light tweaking,
robot difficulty and size adjustments, some model adjustments, better music quality and a lot more, including
the new features (movies, etc).


Some screenshots:
ImageImageImageImage
ImageImageImageImage

--------
Check also this link to see a small 'trailer' showing some of the new stuff:
http://www.youtube.com/watch?v=vJlaJTaffLo

And of course, the really important stuff, the download links :D :

Mirror 1 [Mediafire]
http://www.mediafire.com/file/ls8uwc5la ... o-v1.0.rar

Mirror 2 [FileFactory]
http://www.filefactory.com/file/b2c24e5 ... o-v1.0.rar

File Size: 109.42MB


After downloading, remember to read the included manual! (it's important to read it first!)
On the manual you'll find detailed instructions and information on how to play & install PM,
as well as information about changes between PM and original D2, and much more.

For more info, check my website or my forum:

http://www.pumosoftware.co.nr
http://http://3d-get.de/pumosoft/forum/

Now enjoy the new release and stay tuned for future news on Pumo Mines!
__________________________________________________________________

NOTE: After a lot of testing and playing i've noticed a few things that may be D2X-XL bugs that will be reported.
e.g. on Level 3 some cameras are screwed up, and the Orbit XC has a gray square on the back thruster
(not specified on the ASE model file) that appeared since D2X-XL included rotational thrusters for the Pyro.

--
POST EDITED on 07/29/2010
Last edited by Pumo on Thu Jul 29, 2010 7:40 am, edited 2 times in total.
[Pumo software main website] - Pumo Mines current progress: 60%
-SYSTEM SPECS-
CPU: Intel Core i3 2120 3.30 GHz
RAM: 8GB DDR3 1333MHZ
SSD: Kingston SSDNow V300, 240GB
HDD: Seagate 1TB 7200RPM SATA
External HDD: Seagate Backup Plus Slim 1TB 5400RPM
Video: nVidia GeForce GTX 1050 Ti OC 4GB
Sound: RealTek High Definition Audio
Display 1: HP 2311 23" 1080p HD LED Monitor
Display 2: Dell 19" 1440x900 TFT Monitor
OS: Windows 10 64-bits
User avatar
karx11erx
D2X-XL Master
D2X-XL Master
Posts: 8111
Joined: Mon Sep 24, 2007 8:48 pm
Location: Wilferdingen, Germany
Contact:

Re: Pumo Mines Thread

Postby karx11erx » Wed Jun 04, 2008 6:59 am

Pumo wrote:PS. As on my previous Pumo Mines thread, can this be a sticky Diedel?

My pleasure.
User avatar
Aus-RED-5
Forum Moderator
Posts: 1490
Joined: Tue Sep 25, 2007 9:02 am
Location: Adelaide, South Australia
Contact:

Postby Aus-RED-5 » Wed Jun 04, 2008 7:45 am

WOW! That's looking good Pumo. :thumb:
----System Specs----
Case: Corsair Obsidian 650D Black
Motherboard: ASUS Sabertooth X58
CPU: Intel Core i7 960 3.20ghz
Heat Sink: Corsair H100 CPU Water Cooler
Memory: Corsair 6GB (3 x 2048mb) DDR3 1600 Dominator (PC12800 - TR3X6G1600C8D)
Video Card: ATi SAPPHIRE Radeon HD 7970 3GB GDDR5 OC Edition
Hard Drives: SSD Corsair Force Series 3 F120 120GB & WD5003ABYX Enterprise RE4 500GB
Media Player: LG BH10LS30 BluRay Burner
Power Supply: Corsair HX-850
OS: Windows 7 Pro 64Bit
Monitor: Benq XL2420T LED
User avatar
Alter-Fox
Posts: 1130
Joined: Mon Mar 31, 2008 7:29 pm
Location: some other reality

Postby Alter-Fox » Wed Jun 04, 2008 1:49 pm

That looks absolutely fantastic! Awesome!!!
User avatar
karx11erx
D2X-XL Master
D2X-XL Master
Posts: 8111
Joined: Mon Sep 24, 2007 8:48 pm
Location: Wilferdingen, Germany
Contact:

Postby karx11erx » Wed Jun 04, 2008 2:06 pm

Alter-Fox wrote:That looks absolutely fantastic! Awesome!!!


X10! :bounce:
blarget#

Postby blarget# » Wed Jun 04, 2008 3:17 pm

But still like i said a long time ago, are you going to let us see the 2nd lvl a little bit plzzz!!!!!!!
User avatar
Pumo
D2X-XL Expert
D2X-XL Expert
Posts: 1426
Joined: Tue Sep 25, 2007 9:28 pm
Location: Here :)
Contact:

Postby Pumo » Wed Jun 04, 2008 9:24 pm

blarget# wrote:But still like i said a long time ago, are you going to let us see the 2nd lvl a little bit plzzz!!!!!!!

The problem is that i don't have nothing to show of level 2 :P
Although i may show some screens of level 6 and 3...

Anyway, i'm mostly working on robots and textures right now, so there's not much progress on level design (yet ;) )
[Pumo software main website] - Pumo Mines current progress: 60%
-SYSTEM SPECS-
CPU: Intel Core i3 2120 3.30 GHz
RAM: 8GB DDR3 1333MHZ
SSD: Kingston SSDNow V300, 240GB
HDD: Seagate 1TB 7200RPM SATA
External HDD: Seagate Backup Plus Slim 1TB 5400RPM
Video: nVidia GeForce GTX 1050 Ti OC 4GB
Sound: RealTek High Definition Audio
Display 1: HP 2311 23" 1080p HD LED Monitor
Display 2: Dell 19" 1440x900 TFT Monitor
OS: Windows 10 64-bits
User avatar
karx11erx
D2X-XL Master
D2X-XL Master
Posts: 8111
Joined: Mon Sep 24, 2007 8:48 pm
Location: Wilferdingen, Germany
Contact:

Postby karx11erx » Thu Jun 05, 2008 7:50 am

Just show us something - DROOL!
Sirius
Posts: 1987
Joined: Tue Sep 25, 2007 10:29 pm
Location: Bellevue, WA
Contact:

Postby Sirius » Thu Jun 05, 2008 1:55 pm

Seems to go from Doom or maaaybe Duke3d up to more or less Unreal. I'd say it worked.
blarget#

Postby blarget# » Fri Jun 06, 2008 2:06 am

i understand sort of. :roll: I'm more of a lvl desinger then a modder.

Edit:

Anyway, i'm mostly working on robots and textures right now, so there's not much progress on level design



why don't you show us your robots or textures? :wink:
User avatar
Pumo
D2X-XL Expert
D2X-XL Expert
Posts: 1426
Joined: Tue Sep 25, 2007 9:28 pm
Location: Here :)
Contact:

Postby Pumo » Mon Jun 09, 2008 4:31 am

Ok. I will show you some of the textures and robots i'm making ;)

Here you can see the new re-touched lights (based on original D2 lights):

Image
Image

Now check the new Level 1 monitor graphics:

Image

Some signs and panels (first sign for fuel recharge center, second one for shield recharge center):

Image

And lastly, some wireframes of the new robots:

Image
[Pumo software main website] - Pumo Mines current progress: 60%
-SYSTEM SPECS-
CPU: Intel Core i3 2120 3.30 GHz
RAM: 8GB DDR3 1333MHZ
SSD: Kingston SSDNow V300, 240GB
HDD: Seagate 1TB 7200RPM SATA
External HDD: Seagate Backup Plus Slim 1TB 5400RPM
Video: nVidia GeForce GTX 1050 Ti OC 4GB
Sound: RealTek High Definition Audio
Display 1: HP 2311 23" 1080p HD LED Monitor
Display 2: Dell 19" 1440x900 TFT Monitor
OS: Windows 10 64-bits
User avatar
Maaspuck
Posts: 71
Joined: Sun Dec 30, 2007 3:34 pm
Location: Hamburg, Germany

Postby Maaspuck » Mon Jun 09, 2008 5:35 pm

Hi Pumo,

your textures look very good. Could and would you provide us a short list of the texture original names so i could update my 'texture modding status OpenOffice document'. With that we could 'block' these textures for you and other graphic artists can concentrate on other textures.

Great work... keep on going...

Best regards

Maaspuck
ASUS P8Z77-V Pro
Intel Core i7 3770K
16 GB DDR3 1666 RAM
Soundblaster X-Fi Platinum Fatal1ty Champion
NVidia GTX 670

Windows 7 Ultimate x64
User avatar
Pumo
D2X-XL Expert
D2X-XL Expert
Posts: 1426
Joined: Tue Sep 25, 2007 9:28 pm
Location: Here :)
Contact:

Postby Pumo » Mon Jun 09, 2008 9:19 pm

Well, my current lamp textures are only 128x128x32Bit ('cause i use a lot of D3 textures on Pumo Mines and want to avoid resizing of overlay textures, and all the stuff...). The only ones i'm making 512x512 are the used on the skydomes, and some 256x256 for certain signs and level-specific monitors, so i think that they doesn't fit on your texture modding status document, as it's intented for official D2 hi-res textures.

However, i may do some of the lamps as 512x512 if you like, but it may be slow (Pumo Mines is top priority right now ;) ).
[Pumo software main website] - Pumo Mines current progress: 60%
-SYSTEM SPECS-
CPU: Intel Core i3 2120 3.30 GHz
RAM: 8GB DDR3 1333MHZ
SSD: Kingston SSDNow V300, 240GB
HDD: Seagate 1TB 7200RPM SATA
External HDD: Seagate Backup Plus Slim 1TB 5400RPM
Video: nVidia GeForce GTX 1050 Ti OC 4GB
Sound: RealTek High Definition Audio
Display 1: HP 2311 23" 1080p HD LED Monitor
Display 2: Dell 19" 1440x900 TFT Monitor
OS: Windows 10 64-bits
User avatar
Maaspuck
Posts: 71
Joined: Sun Dec 30, 2007 3:34 pm
Location: Hamburg, Germany

Postby Maaspuck » Tue Jun 10, 2008 3:51 pm

Thanks for your reply. I think i will leave the document unchanged at the moment until you release 'official' textures..

Regards

Maaspuck
ASUS P8Z77-V Pro
Intel Core i7 3770K
16 GB DDR3 1666 RAM
Soundblaster X-Fi Platinum Fatal1ty Champion
NVidia GTX 670

Windows 7 Ultimate x64
blarget#

Postby blarget# » Thu Jun 12, 2008 2:28 am

woot!

those look great!

Return to “D2X-XL Mapping & Modding”

Who is online

Users browsing this forum: No registered users and 1 guest