Pumo Mines Thread

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Weyrman
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About the cockpit above

Postby Weyrman » Sat Jul 12, 2008 2:12 am

Pumo,

Please realize that you have now put yourself in!

Your cockpit above is very nice, so PLEASE! SOMETIME!

can we have a hi-res standard cockpit?

Please? :clap: :clap: :clap: :clap: :laola: :clap: :clap: :clap: :clap:

Many of us will jump for joy!
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Postby Aus-RED-5 » Sat Jul 12, 2008 5:02 am

That's TOP NOTCH stuff you've done Pumo!


LOVE IT! :thumb:
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blarget#

Postby blarget# » Sun Jul 13, 2008 6:27 pm

just simply amazing work their pumo.
now since your done with textures, robots and stuff.
you can work on level desing. :wink:
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Postby -JoFFa- » Sun Jul 13, 2008 7:37 pm

I'm astonished by your efforts! Very commendable!
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Pumo
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Re: About the cockpit above

Postby Pumo » Wed Jul 16, 2008 5:39 am

Weyrman wrote:Pumo,

Please realize that you have now put yourself in!

Your cockpit above is very nice, so PLEASE! SOMETIME!

can we have a hi-res standard cockpit?


OK, maybe if i find a more relaxed moment i can do a hi-res cockpit (at least i hope :P )

And yeap, i'm almost ready to make new levels, as soon as i can publish a new release of Level 1.
[Pumo software main website] - Pumo Mines current progress: 60%
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Postby blarget# » Wed Jul 16, 2008 2:21 pm

sweet :D
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Postby Pumo » Fri Jul 18, 2008 7:10 am

Since i'm starting to work on the official briefing sequence for level 1, i'm starting to make renders of briefing scenes.
Check this sketch render of the space station you will see before level 1
Image

This is not the actual scene of the briefing (as i will try to add a planet behind the station, and maybe change the camera position) but it gives an idea of how it's going right now.
[Pumo software main website] - Pumo Mines current progress: 60%
-SYSTEM SPECS-
CPU: Intel Core i7 4790 3.6 GHz (4 GHz Turbo)
RAM: 16GB DDR3 1333MHZ
SSD: Kingston SSDNow V300, 240GB
HDD: Seagate 1TB 7200RPM SATA
External HDD: Seagate Backup Plus Slim 1TB 5400RPM
Video: nVidia GeForce GTX 1050 Ti OC 4GB
Sound: RealTek High Definition Audio
Display 1: LG 24M38H 24" 1080p HD LED Monitor
Display 2: Dell 19" 1440x900 TFT Monitor
OS: Windows 10 64-bits
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Postby karx11erx » Fri Jul 18, 2008 8:23 am

/me is foreseeing a big and renounced game developer hiring Pumo as level designer and texture artist before he finishes Pumo mines. :cry:
blarget#

Postby blarget# » Fri Jul 18, 2008 3:28 pm

lol
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Postby Alter-Fox » Fri Jul 18, 2008 4:48 pm

WOW!!!

Awesome!!!

(And I always thought that Descent needed something with a cute anime style.)
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Postby Sapphire Wolf » Fri Jul 18, 2008 5:46 pm

That looks totally beautiful!
You've got so much talent Pumo.
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blarget#

Postby blarget# » Sun Jul 20, 2008 1:43 am

whats next? pumo working for valve?
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Postby Sirius » Sun Jul 20, 2008 5:14 am

I don't want to rain on your parade, but it'd be pretty hard to impress people like Valve.
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Postby Theftbot » Sun Jul 20, 2008 6:02 am

not to mention, most likely switching to brushwork instead of cube carving.
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Postby karx11erx » Sun Jul 20, 2008 8:19 am

I was only kidding. But as far as Descent I believe that Pumo's works are exceptionally good.

Whether you are carving cubes or using brushes (which basically are cuboids instead of polys) is only a question of tools. Level and texture design are a matter of of creativity, and Pumo has that.

Besides that I have to say that I am not very impressed with Half-Life 2: It is uninspired, linear, plain vanilla shooter stuff. 10 years after HL 1, the AI hasn't become much more impressive. HL2 is more about gorgeous level design and graphics than about gameplay. Just compare with STALKER. I'd give STALKER a 9 out of 10 for its overall design and gameplay, plus its graphics are just awesome (think of Pripjat or the Reactor). I'd only give HL 2 a 6 out of 10. It was so predictable and foreseeable - uninspired. Episode 2 was somewhat better than the rest, so a 7/10 for that.

I have also seen what it takes to impress Valve when playing the "Minerva Metastasis" mod. While it was well executed and Adam Foster, the author, knew his tools, I have to say that apart from the fact that it was fan and not professionally made it didn't impress me any more. It was just more of the same stuff, all the comments about the atrocious purpose of the facility you had to infiltrate in that mod stayed vague, and I have to say that I really disliked the often foul and aggressive language of the hidden actor "Athena" guiding you. It sounded like dull, uninspired teenager talk when they try to sound cool and manly.

I think I don't like the whole turn Half-Life has taken. It's miles away from creating any of the intense excitement thrill HL1 created in me. Since STALKER managed to create such feelings, it's probably not because age and experience have made me jaded.

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