Pumo Mines Thread

All about modding, mapping and modeling for D2X-XL

Moderators: Frustikus, simX, Aus-RED-5

Irontower
Posts: 144
Joined: Sat Apr 04, 2009 7:06 pm

Re: Pumo Mines Thread

Postby Irontower » Thu Oct 11, 2018 7:40 pm

Hi Pumo, I hope you are fine ! Is Pumo Mines dead or are you still working on it ?
best regards
User avatar
Pumo
D2X-XL Expert
D2X-XL Expert
Posts: 1428
Joined: Tue Sep 25, 2007 9:28 pm
Location: Here :)
Contact:

Re: Pumo Mines Thread

Postby Pumo » Wed Nov 28, 2018 10:47 pm

Hi Irontower, long time no see. I just logged in to post an announcement regarding Pumo Mines and saw your post.
I'm doing mostly well as for now, and will talk about current state of Pumo Mines, so check the next post.
[Pumo software main website] - Pumo Mines current progress: 60%
-SYSTEM SPECS-
CPU: Intel Core i7 4770 3.4 GHz (3.9 GHz Turbo)
RAM: 8GB DDR3 1333MHZ
SSD: Kingston SSDNow V300, 240GB
HDD: Seagate 1TB 7200RPM SATA
External HDD: Seagate Backup Plus Slim 1TB 5400RPM
Video: nVidia GeForce GTX 1050 Ti OC 4GB
Sound: RealTek High Definition Audio
Display 1: LG 24M38H 24" 1080p HD LED Monitor
Display 2: Dell 19" 1440x900 TFT Monitor
OS: Windows 10 64-bits
User avatar
Pumo
D2X-XL Expert
D2X-XL Expert
Posts: 1428
Joined: Tue Sep 25, 2007 9:28 pm
Location: Here :)
Contact:

Re: Pumo Mines Thread

Postby Pumo » Wed Nov 28, 2018 10:48 pm

-.!IMPORTANT ANNOUNCEMENT!.-

Hello everyone, Pumo here. :)
Ok, so... I think it's time to get things clear about the current state of Pumo Mines - Kartsal Motivation project.
D2X-XL is mostly (and sadly :( ) a dead project now, and many don't even use it anymore, and Overload is the new kid in town, but still, Pumo Mines is and will always be my Descent dream project and want to see it done.
So, this year I'm resuming the work on the project, but some things must change in the way they will be made.

First of all:
I will focus on all unfinished levels, with just small changes to already made and complete levels.
This means there will be some inconsintency, mainly on the door frame designs (Levels 1 to 5 didn't had a 3d shell around the doors, but starting on level 6 they do. However, and at least for now, it's too much of a hassle to add those 3d shells to already made level structures).

Another thing that Pumo Mines won't have for now, are complex 3d pre-rendered movies.
I know the 3-level demo had a couple of movies, but again, if I want to focus on the campaign design, I won't be able to get the time to made those. However, there will be scripted exit sequences and effects on some levels (using accelerator triggers and stuff).

About 3D Models, I managed on previous years to finish the design of 3D models for the weapons (thanks to Metalbeast!), but many scenery props and level assets won't be made by me, will be used from royalty-free 3D assets that are (or were) available on the web (like SolCommand, Nobiax, etc)

And finally, but not least important, I will try to release a new playable version with some of the new levels as soon as possible, but you may encounter some issues with it, as I prefer to add updates and patches to it than keeping it unpublished for years (I will also made a poll, to see how do you prefer the new Pumo Mines versions to be published).

I hope you may understand, I've been struggling with some real life issues and health problems since some years, and making such a mod is very demanding for just one person, but I really want to see my project fullfilled, so these changes are a must (and I think they will be for the better).

Thanks for reading and for your support! See you in the PMC mines, take care and beware of the Hosako Empire! :D

PS. I'm also working on a simpler Descent project that you may see released soon, and it's related to the Pumo Mines universe ;)

-Some screenshots of Pumo Mines as it's now:
ImageImageImageImageImageImage
[Pumo software main website] - Pumo Mines current progress: 60%
-SYSTEM SPECS-
CPU: Intel Core i7 4770 3.4 GHz (3.9 GHz Turbo)
RAM: 8GB DDR3 1333MHZ
SSD: Kingston SSDNow V300, 240GB
HDD: Seagate 1TB 7200RPM SATA
External HDD: Seagate Backup Plus Slim 1TB 5400RPM
Video: nVidia GeForce GTX 1050 Ti OC 4GB
Sound: RealTek High Definition Audio
Display 1: LG 24M38H 24" 1080p HD LED Monitor
Display 2: Dell 19" 1440x900 TFT Monitor
OS: Windows 10 64-bits
Irontower
Posts: 144
Joined: Sat Apr 04, 2009 7:06 pm

Re: Pumo Mines Thread

Postby Irontower » Mon Dec 24, 2018 8:33 am

Hi Pumo :clap: It's realy fine to hear from you and tthat you are doing well ! Yes, Overload is there and I lke it. But what should I say, I didn't get the same feeling as when playing D2 !? In the meantime I'm retired and have plenty of time :D I'm realy happy to hear that Pumo Mines is alive and I hope to play it in the near future :D
Best regards and Merry Christmas !
User avatar
karx11erx
D2X-XL Master
D2X-XL Master
Posts: 8112
Joined: Mon Sep 24, 2007 8:48 pm
Location: Wilferdingen, Germany
Contact:

Re: Pumo Mines Thread

Postby karx11erx » Mon Dec 24, 2018 11:40 pm

I didn't think you were still working on this. Really cool!
Irontower
Posts: 144
Joined: Sat Apr 04, 2009 7:06 pm

Re: Pumo Mines Thread

Postby Irontower » Tue Dec 25, 2018 7:42 am

karx11erx wrote:I didn't think you were still working on this. Really cool!

So kaun ma si teischn ! :lolol:

Merry Christmas and happy new year to all !

Return to “D2X-XL Mapping & Modding”

Who is online

Users browsing this forum: No registered users and 1 guest