[WIP] New mission, not Maximum Vertigo anymore

All about modding, mapping and modeling for D2X-XL

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darkflamewolf
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Postby darkflamewolf » Thu Dec 11, 2008 12:02 am

Yeah, those are the works of Peter Hodge and I've since lost contact with him a long time ago, no clue if they'd be okay to use or not.
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Alter-Fox
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Postby Alter-Fox » Thu Dec 11, 2008 2:49 am

darkflamewolf wrote:Make sure you get permission from other robot designers before you use them in your own mission. As for a robot using guided missiles, boss 4 of The Lost Levels had guided missiles as one of its primary weapons.


Seeing as I'm probably not going to get permission to use the Project: Mandrill robots, I've already decided to use some TEW robots instead, since they were released for general use. And yes, I will give credit.

I decided that guided missiles were way too hard.

BTW - Weren't the Lost Levels custom robots just the Vertigo Series robots? Or are you talking about the bosses?

(Out of curiosity, does the Divisible Outpost music sound familiar? I think the original midi file was one of my TEW submissions. I know Viral Evolution will be the level 15 music.)
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Postby Sapphire Wolf » Thu Dec 11, 2008 3:13 am

She was talking about the bosses.
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Postby Alter-Fox » Wed May 06, 2009 3:01 am

Irrelevant post removed.
Last edited by Alter-Fox on Fri Mar 12, 2010 4:56 am, edited 2 times in total.
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Postby Alter-Fox » Wed May 06, 2009 4:24 am

Irrelevant post removed.
Last edited by Alter-Fox on Fri Mar 12, 2010 4:57 am, edited 1 time in total.
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Postby Aus-RED-5 » Wed May 06, 2009 8:06 am

Sorry, slightly off topic here.

My hires reticle looks like crap in those pics. Don't know what's going on there, but the white dots around the edges stand out pretty bad. :oops:

I like DHowett's version much better! :thumb:


Ok, now back on topic. :D
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Postby karx11erx » Wed May 06, 2009 8:22 am

Please see my reply in that other thread (a valid case of necro posting :P).
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Postby Alter-Fox » Thu May 07, 2009 3:55 pm

I revived the topic because it's for my own project and I am adding something new (information and screenshots).
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Postby karx11erx » Thu May 07, 2009 4:20 pm

Thread revival when adding new stuff is perfectly acceptable in this forum. :)
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Major update

Postby Alter-Fox » Fri Mar 12, 2010 4:43 am

I need to say several things here:

1. I lost many of the levels I had been working on for this mission when my computer crashed last fall.

2. The story idea for this mission has evolved completely out of my control, and many of the levels that I already made can't be used for this new story. I also don't have time to complete it like this.

3. I'm now working on another mission which will use all of the levels I've been able to salvage from the crash (except for the ones that can still be used for the new story) and some new levels. The levels that were originally for Maximum: Vertigo are being changed to use the new features that have been added to D2X-XL since I stopped working on them. If I don't finish this either, I'll release what I have. So far I've finished one new level and finished remastering one of the old ones. I'm working on another new level now. Right now the soundtrack is getting a higher priority than the levels (the soundtrack is going to be released as a standalone album and the levels are being built around the music.) There are 4 songs that I still have to make for the soundtrack (which will have 21 songs). The only thing I can say for sure about the story for this mission (if it gets finished), is that there are going to be some extremely wierd planets (and the three star systems are taken from Descent: Equinox). I'm trying to do some creative things with effect objects and the new triggers (e.g. a static buzz sound on flickering lights, and a secret level where you have to destroy 200 drones in a time limit). Slow motion and bullet time devices will also appear (but only on one level), and there is also a background story on them.

4. I have an idea of how to use the briefing movies for Vertigo robots.

5. The new mission is already using some of Irontower's modified textures and reticle (thx Irontower ;)).

6. I will do Maximum: Vertigo eventually, but it will probably be more like a total conversion, with a completely new world and story (based on an idea I've had since 2005, adapted to be a continuation of a short story I wrote.)

7. I am going to remove all the pictures from the last page of this thread to make the posts more readable, since the level where they were taken was one of the levels that was lost in the crash. I'll only post screenshots of the new levels when I'm closer to completing the mission.
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Postby DialgiX » Mon Mar 15, 2010 5:53 am

At Alterfox:
For the 200 drone time limit you could have it so you blow the reactor first, then 199 of the drones come out and then if your lucky #200 will come out of another door at has a trigger set to unblock the way to the exit

Neat idea huh? :roll:
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Postby Alter-Fox » Mon Mar 15, 2010 3:09 pm

I had a different idea, using a timed exit trigger and a master trigger that activates when all the drones are destroyed and disables the exit trigger. The player is supposed to be able to get to the other parts of the level once the drones are destroyed. Also, I don't want the mine shaking, it's only supposed to test if the player can destroy the drones without anything to make it harder. There's also going to be an invulnerability generator in that area.
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