D2X-XL v1.14 Release Candidates

All other topics around Descent and D2X-XL

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Pumo
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Postby Pumo » Sat Mar 28, 2009 4:07 pm

Aus-RED-5 wrote:
karx11erx wrote:I don't know how often you posted v1.14 would be finished and now we're at RC9.

Just about every post. ;)


:lolol:
Well, i just say that at every version i feel it works really nice. It happens that sometimes on my side a certain version works flawlessly, sometimes better than subsequent versions, and then again, it appears another perfect version. It's an oscillating thing. :P

Also i say that everytime i feel you (Diedel) have achieved a good level of stability and when i think that there's no need to add any further changes to the program (IMHO, of course).

And as you may noticed already, i also wish very much to see a final D2X-XL version ;)
So if i see a bug-free (on my side) version, i immediately point my finger to that one!
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D2X-XL v1.14 RC10 Available

Postby karx11erx » Sat Mar 28, 2009 9:17 pm

RC10 is here.

Fixes:

- Rendering bug causing faces to disappear or flicker when their segment was distorted enough.
- Automap view unchecking the framecap: V-Sync setting

http://www.descent2.de/downloads/d2x-xl ... 4-RC10.rar

Can't tell how much I hope that this is the last RC. :sorry:
Last edited by karx11erx on Sat Mar 28, 2009 9:28 pm, edited 1 time in total.
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Re: D2X-XL v1.14 RC10 Available

Postby Pumo » Sat Mar 28, 2009 9:26 pm

karx11erx wrote:Can't tell how much I hope that this is the last RC. :sorry:


So do i. :)
BTW, the link is broken.
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Postby karx11erx » Sat Mar 28, 2009 9:28 pm

Fixed.

Edit:

Btw, please take a look in config/d2x-default.ini - it contains all the settings D2X-XL v1.14 really needs. Most settings that are in older version's d2x.ini files but not in d2x-default.ini are not supported by v1.14 anymore (it uses healthy defaults for these).
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Postby rapsure » Sat Mar 28, 2009 9:43 pm

I miss being able to shoot down missiles. :( Since the turning radius of homing missiles was turned up it was nice to be able to have a counter to that and shooting missiles was nice. Maybe it is just me that is missing this feature. Other than that the game is stable.
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Postby Pumo » Sat Mar 28, 2009 9:47 pm

My report: Tested RC10. Found no problems so far. :thumb:
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Re: D2X-XL v1.14 RC10 Available

Postby pyro_2009 » Sun Mar 29, 2009 12:12 am

karx11erx wrote:Can't tell how much I hope that this is the last RC. :sorry:


I'm afraid there's gonna have to be one more RC, Diedel...

I found three or four bugs, some small, some of the 'CTD' variety (these are the very last ones on my list), and will be posting them in the bug reports soon. I know about your 'no bug reports on weekends' policy, but rest assured, you don't have to tackle them now :wink: . I'm just going to post them today, because I'll be too busy next week to do so.

After doing a lot of testing with RC10 (in XP), I can safely say that the bug reports I post today represent the final bugs I could find in D2X-XL.
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Postby Sirius » Sun Mar 29, 2009 12:37 am

They better not be graphics-related, or he's going to muster a lynch-mob. :D
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Postby Pumo » Sun Mar 29, 2009 12:45 am

Sirius wrote:They better not be graphics-related, or he's going to muster a lynch-mob. :D


...Take that for sure!
(just in case, i will prepare some vegetables to throw at pyro if necesary! lol)
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Postby ZackG » Sun Mar 29, 2009 2:27 am

Edit by: Aus-RED-5

Do we have to post this on every page??

karx11erx wrote:The next one to post a bug report here gets banned for a week to help him or her to focus his/her energy on SF.net.

Reminder: I need your d2x.ini, player files (plr, plx) and d2x.log file together with the bug ticket. In case of complicated bugs I need a test level or a savegame (zipped). No movies, no demos, no screenshots unless asked for.


Repeat offenders will be banned by me.

Diedel can take action now if he wishes.

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Postby ZackG » Sun Mar 29, 2009 3:56 am

You got a PM. There was NO rules whatsoever that he said that Anywhere
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Postby Aus-RED-5 » Sun Mar 29, 2009 5:01 am

ZackG wrote:You got a PM. There was NO rules whatsoever that he said that Anywhere

Try again.

The fact you didn't read through this very same thread, goes to show you didn't read his request.

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Postby karx11erx » Sun Mar 29, 2009 8:59 am

Zack is new to forum, so he gets a 2nd chance.

I will only lynch ppl I know for years and who have great merits in the D2X-XL development. :P

There is however no excuse for not having read the forum rules and bug reporting guidelines or not following them.

Bug reports have to go to the D2X-XL bug trackers on Surceforge.net!
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Postby darklord42 » Sun Mar 29, 2009 3:20 pm

Unfortunately multiplayer has been largely untested, and there are still a few quirks. :(
I put up a few.
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Postby darkflamewolf » Sun Mar 29, 2009 5:38 pm

I actually second the 'shooting down missiles' option. That was a darn good option to have.

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