That would mean that each player can take up a certain role and will spawn readily equipped for it, w/o having (or being able) to pick up extra stuff. Somewhat like the current team-oriented shooter games.
Possible classes were
Mechanic
- Guns: Omega cannon, Helix gun.
- Missiles: 6 Concussion, 4 Flash
- Other: Two proximity mines (decoy)
- Special ability: Will restore shield points to team mates he hits with the Omega
- Ship: Faster, less max. shields
- Guns: Quad Superlasers level 2, triple Fusion
- 8 Concussion, 4 Mercury, 2 Smart, 1 Mega (could probably carry and drop others, but not use them)
- Other: Two proximity mines (decoy)
- Special ability: Can drop vulcan ammo, energy and smoke grenade powerups
- Ship: Slower, more max. shields
- Guns: Gauss, Dual Superlasers level 2 (or Dual/Quad Laser 4? or Plasma?)
- Missiles: 3 Concussion, 1 (2?) Homing
- Other: 2 smoke grenades
- Special ability: Can cloak for a short period of time with a certain period of time in between (will decloak when firing, taking flag, or hitting something)
- Ship: Fast, low max. shields
This would be a basic complement of support, attack and defense classes. There could probably some more good classes (ideas anybody?), and maybe some better balance is needed, but these modifications would probably give some new spice to old team game modes like CTF and Entropy.
The mod would need to have additional properties, like not respawning any spew or used up missiles (you'd have to re-equip at equipment generators).
The more I think about this, the more this looks like it would add a whole new dimension of team playing to D2X-XL, and the more I like it.

I could even make D2X-XL use the three ship types from D3 for the 3 classes.