Remember Sol Contingency?

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Yoshimitsu
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Remember Sol Contingency?

Postby Yoshimitsu » Tue Nov 03, 2015 6:24 pm

Hey folks!Do you all remember Sol Contingency, that promising Unreal 3 recreation of Descent that Interplay shut down? Well it turns out that Interplay failed to kill it and now (as a brand new IP) it's about to release its initial closed beta, soon to be followed by an open beta and full release later this month. The current iteration is a fully functional multiplayer game that will be released for free in order to promote an upcoming Kickstarter campaign with the aim to create a larger singleplayer game and expanded multiplayer in Unreal 4.

They have a new gameplay trailer up on their website and it looks really sweet!
http://preparefordescent.com/
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karx11erx
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Re: Remember Sol Contingency?

Postby karx11erx » Fri Nov 06, 2015 10:31 am

Still looking forward to it.

Closed beta? The last announcement I had read was about going public ... :?
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Alter-Fox
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Re: Remember Sol Contingency?

Postby Alter-Fox » Sat Nov 07, 2015 1:59 am

Complicated stuff happened involving IP distancing among other things.
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Weyrman
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Re: Remember Sol Contingency?

Postby Weyrman » Mon Nov 09, 2015 8:31 am

I got me a Pilot key and I LIKE it. :joy: :joy: :joy: :joy: :joy: Very impressed!
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Re: Remember Sol Contingency?

Postby karx11erx » Mon Nov 09, 2015 8:45 am

Alter-Fox wrote:Complicated stuff happened involving IP distancing among other things.


That had been quite a while ago, and there had been anncouncements since then about going publich and releasing soon.
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Yoshimitsu
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Re: Remember Sol Contingency?

Postby Yoshimitsu » Mon Nov 09, 2015 4:47 pm

I'm only guessing here but I think the IP distancing Fox mentioned happened after the end of August. I got a chance to see the game in August and between then and now two weapons have been completely reworked...

In any case after playing SolC for a few days I love it. It's not perfect but it's one of the most fun multiplayer experiences I've ever had.
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Alter-Fox
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Re: Remember Sol Contingency?

Postby Alter-Fox » Mon Nov 09, 2015 5:49 pm

Yeah, Yoshi's on the right track. Cuz as it turned out we needed to do a bit more -- also getting the Eclipse into its current state took most of the time between then and mid-October.
I think it was worth it though... :D

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