Swansong - Azure Catacombs

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Re: Swansong - Azure Catacombs

Postby Hawkins » Fri Feb 03, 2012 9:12 pm

darkflamewolf wrote:From my understanding, it goes in this order: Excellent > Superb > Outstanding.

I think it's the other way around...
(If I interpreted the symbol as "greater than" and not "arrow")

Well, I could see why Damned Warehouse might not be an XL level without extensive modification. It's fully boxy even on 10x10x10 size. It sure as hell plays well though.
An XL version I imagine... is higher resolution boxy DW!!! use 2.5x2.5x2.5 increments to create a hell/chaos of crates that will hamper players every-time they hit a corner.
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Re: Swansong - Azure Catacombs

Postby karx11erx » Fri Feb 03, 2012 11:08 pm

Excellent is a very well done level with good gameplay, quite a bit above average.

Superb has a special twist, be it texturing, structure or gameplay, and is pretty impressive already.

Outstanding is pure awesomeness in structure and/or gameplay, complemented by extremely well chosen and done texturing. Something that makes you look for your jaws under the table.

So "mathematically" expressed outstanding > superb > excellent.
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Re: Swansong - Azure Catacombs

Postby darkflamewolf » Sat Feb 04, 2012 5:55 am

It was arrows pointing higher, not 'greater than' symbol. :bounce:
And I think the purpose of those crates was NOT to hamper the player but to provide cover. :strange:
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Re: Swansong - Azure Catacombs

Postby Sirius » Sat Feb 04, 2012 6:29 am

->! Also known as pointer dereference + member access operator.

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